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PostPosted: Tue Jan 14, 2020 8:38 am 
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Parasaurus
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That's a cosy fire. Pity it's so hot here in summer :P


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PostPosted: Wed Jan 15, 2020 7:36 pm 
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T-Rex
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Location: Canada, eh?
You know, sometimes (but not often) those Trespasser Raptors can be pretty damn clever:

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That sort of thing is why we need more levels where dinosaurs can go into buildings!
Anyway, played through the level, ended up dying in the bathroom there as that Raptor went straight for me. It's short and simple, which was the exact sort of thing I was looking for. I liked the bust playing Jingle Bells at the start, that was a nice touch! And the little village was really nice as well...I actually failed to find a gun until near the end of my playthrough, which in keeping with my policy of no bunny-hopping made the level quite interesting...by the time I reached the village I had a pair of Raptors following me, one of which is the one that trapped me in the bathroom.
I should mention that I also had no footstep sounds for several objects in the level - the bus and the terrain most notably - though I was running this from the same modfolder as your other winter level. I also had a fair bit of lag as well as a couple of crashes which I am 100% certain came from overlapping transparent objects (I noticed a lot of flickering bushes that were merged with trees, and whenever those were on-screen, the framerate dropped from 45-60 down to the 20s-30s, and looking around too rapidly caused the crash as the framerate plummeted.

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Return to Jurassic Park: A Trespasser Mod - Forum or ModDB | Trespasser HD | My Release Thread | Level Reviews


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PostPosted: Thu Jan 16, 2020 4:44 am 
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-=TresCom Website Manager=-
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Joined: Fri Jun 24, 2005 9:40 pm
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Location: Sweden
TheIdiot wrote:
I also had a fair bit of lag as well as a couple of crashes which I am 100% certain came from overlapping transparent objects (I noticed a lot of flickering bushes that were merged with trees, and whenever those were on-screen, the framerate dropped from 45-60 down to the 20s-30s, and looking around too rapidly caused the crash as the framerate plummeted.


Interesting. I didn't have any lag issues from what I remember, or any crashes. I wonder if this could be settings related or just different depending on hardware?

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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