TheRaptorKiller wrote:
Awesome so by standalone engine its still going to be the tres engine just going to be like the lagoon?
Yes, it's still the Trespasser engine. This way I can release the level with my desired ATX settings, and custom soundtrack... It just provides a much more solid base for any future levels I might release.
enigma wrote:
Hows performance with those areas?
I see it looks like high draw distance and quality.
Performance is better than in TL1. With TL2 I wanted to keep the same jungle design as in TL1, but was aware that it was too much of a performance hog for must people, so I found a way to reduce the number of models that make up the impenetrable undergrowth.
Also, for those shots I increased the draw distance a bit, but performance was not that affected.
