machf wrote:
Well, I've been playing it this afternoon, and I'm liking it. A lot. There was this time I thought "WTF? This takes place on Yavin 4?" (you can guess where I was approaching).
What and where?
machf wrote:
One thing: the crane puzzle took me several tries until I got it right, you may want to allow an alternative by removing that invisible object from up there (or teleport it elsewhere after you've tried the other way).
I didn't find that puzzle to hard, as soon as I saw the crane and Anne (or whatever her name is in this series) saying that it still works, I hopped on and pulled the switch.
machf wrote:
And for some reason, the level just crashed after I had saved my progress, no idea what caused it (earlier crashes at the beginning were happening before I lowered the screen resolution and draw distance, but this one must be physics- or particle-related). I'll try to reload it and see what happens... (not telling where I am to avoid spoiling it for others)
I agree, it crashes to much, you might have forgotten to squash a bit to many bugs, Nem.
Draconisaurus wrote:
I was one of the testers for the level and also helped it become a reality by doing a number of things including moving it from an IJ mod into a fresh level, lol, so Nem has heard all my comments. I think the idea and scope of the level is enough to rival TC_Isle, frequent crashes aside.

It takes a lot of time and patience to make an entire level into a maze like that, and it's totally worth it. So often, you can wander straight through a level and ignore everything the creator has set up, or else if you choose to explore, other parts of the level are not that hard to find. This level really keeps you wondering where exactly you're going, if it's your first time through (or sometimes the second and third and forth

). I'm not sure how many of the old scripted events have survived, but I rather liked the surprise raptors wherever they were present, and environmental design everywhere obviously had close attention paid to it. Knowing all the things you have learned from this experience, I can't wait to see what you come up with for TL2!

I don't know if making the level a maze was such a good idea, because like you sayed, you kind of never know where you are going, good thing there's alot of raptors to keep you entertained.
