Trespasser on a virtual PC: For those with PCs too "new"
Posted: Fri Jun 22, 2012 4:48 pm
I've searched these forums to see if there were any other topics about this, but if there are they're very old and I think this is something that deserves a topic on it's own. If I'm wrong, feel free to close or move this thread.
So a while ago I made a thread about how I couldn't even run Trespasser because it kept going straight to a Fatal Error. What was determined was that my computer's hardware was too "new" to be compatible. Part of me was resigned to the horrible fate that I was looking to, but another part didn't want to give up, and every now and then I would try to find a way to get the game to run. Recently I was inspired to try running it on a virtual machine running Windows XP. It works. There are a few kinks you should be aware of if you want to try:
* If you use Windows Virtual PC, or another program that has Integration Components, don't install the Integration Components (or, have them installed for the duration of installing Trespasser to make getting the Patch and ATX easier without having to redownload them from the virtual machine itself). Somehow that makes the mouse cursor refuse to go away when you load up an actual game, and moving the mouse just a little causes Anne to spin in circles.
* I don't know if this is true for all Virtual Machines, but Virtual PC lacks a means to utilize Hardware Acceleration, so using the TresCom-created mods that require Hardware Acceleration is out of the question (unless another virtual machine program can use that stuff).
* The FMVs don't play well on the machine I use. The opening "My name is John Parker Hammond" fmv is choppy and stuttery in particular. The FMVs aren't that important to me, but if you like seeing them, I'm not exactly sure how to fix that.
* Just to let you know, Virtual PC can come with WinXP, but only if you have Win7 Professional or Ultimate. If you just have Home Edition (or worse, Vista! *shudder*), either upgrade (yeah, right ) or hope you have a WinXP disc somewhere at home.
Anyways, those are all the problems I've encountered so far. I guess I should make updates to this in case I run into any more problems over the course of playtime (although I'm sure that any other problem I may run into will just be one of Trespasser's usual quirks ). But anyways, if you have trouble running Trespasser on a computer with newer tech, hopefully this will be a sort of impromptu guide to getting back to that goodness! Now if you'll excuse me, it's time to have a tearful reunion with a game I miss very much!
So a while ago I made a thread about how I couldn't even run Trespasser because it kept going straight to a Fatal Error. What was determined was that my computer's hardware was too "new" to be compatible. Part of me was resigned to the horrible fate that I was looking to, but another part didn't want to give up, and every now and then I would try to find a way to get the game to run. Recently I was inspired to try running it on a virtual machine running Windows XP. It works. There are a few kinks you should be aware of if you want to try:
* If you use Windows Virtual PC, or another program that has Integration Components, don't install the Integration Components (or, have them installed for the duration of installing Trespasser to make getting the Patch and ATX easier without having to redownload them from the virtual machine itself). Somehow that makes the mouse cursor refuse to go away when you load up an actual game, and moving the mouse just a little causes Anne to spin in circles.
* I don't know if this is true for all Virtual Machines, but Virtual PC lacks a means to utilize Hardware Acceleration, so using the TresCom-created mods that require Hardware Acceleration is out of the question (unless another virtual machine program can use that stuff).
* The FMVs don't play well on the machine I use. The opening "My name is John Parker Hammond" fmv is choppy and stuttery in particular. The FMVs aren't that important to me, but if you like seeing them, I'm not exactly sure how to fix that.
* Just to let you know, Virtual PC can come with WinXP, but only if you have Win7 Professional or Ultimate. If you just have Home Edition (or worse, Vista! *shudder*), either upgrade (yeah, right ) or hope you have a WinXP disc somewhere at home.
Anyways, those are all the problems I've encountered so far. I guess I should make updates to this in case I run into any more problems over the course of playtime (although I'm sure that any other problem I may run into will just be one of Trespasser's usual quirks ). But anyways, if you have trouble running Trespasser on a computer with newer tech, hopefully this will be a sort of impromptu guide to getting back to that goodness! Now if you'll excuse me, it's time to have a tearful reunion with a game I miss very much!