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 Post subject: Re: Remaking Trespasser
PostPosted: Sat Jan 19, 2013 5:34 pm 
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Brachiosaurus
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Been reading up on Cryengine a bit,tried exporting some animation from Maya but missing some file so will have to try again I think.Should have a update soon though,been making some changes to the project based on the feedback.

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 Post subject: Re: Remaking Trespasser
PostPosted: Mon Jan 28, 2013 1:16 pm 
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Brachiosaurus
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So I've been working a little on my game project recently,its changed a fair bit and should have some updates soon.Thought I'd make a quick teaser poster type thing,modelled in Maya really quick-


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 Post subject: Re: Remaking Trespasser
PostPosted: Sat Feb 02, 2013 11:01 am 
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That reminds me, I need to shave.

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 Post subject: Re: Remaking Trespasser
PostPosted: Mon Mar 04, 2013 3:29 pm 
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Dinosaur egg
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Any more updates?


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 Post subject: Re: Remaking Trespasser
PostPosted: Mon Mar 04, 2013 5:22 pm 
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Brachiosaurus
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I'm planning on updating sometime in the next week or so,been holding off to keep myself more motivated so it will be a pretty big update (probably done almost as much as in all my previous posts combined).It's improved though for sure and I took into account all the feedback,will hopefully have lots of images and video to show.

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 Post subject: Re: Remaking Trespasser
PostPosted: Mon Mar 04, 2013 11:32 pm 
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Dinosaur egg
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Nice! I just wanna go ahead and say thank you for doing this. You're not getting paid to do it obviously, though by the way the game looks and the videos you've posted on YouTube look, it looks as though you should. You really have no idea how much this means to me. Trespasser was one of the first video games I remember playing as a young kid. I LOVE the JP movies and stuff. But Trespasser really got me hooked.

I have a ton of questions I want to ask, but I'll hold off until the next update.

It looks INCREDIBLE so far, so please DO NOT stop working on this! LOL


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 Post subject: Re: Remaking Trespasser
PostPosted: Tue Mar 05, 2013 1:27 am 
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Brachiosaurus
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You deliver an amazingly high quality there. I like that you changed the setting to match the first movie. It's a good way to get right back into the JP feeling. Also air plains are more likely to crash in stormy weather than on a calm sunny day.
Is anyone else reminded of Risen 1? The musical style, the weather, the awakening on a beach, ...

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 Post subject: Re: Remaking Trespasser
PostPosted: Fri Mar 08, 2013 4:24 pm 
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Welcome to Jurassic Park...

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Find out more more on my blog

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 Post subject: Re: Remaking Trespasser
PostPosted: Fri Mar 08, 2013 5:21 pm 
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My my, someone sure has been busy ;)

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 Post subject: Re: Remaking Trespasser
PostPosted: Fri Mar 08, 2013 5:27 pm 
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lol yeah just a little,forgot to add this -

[youtube]http://www.youtube.com/watch?v=ty4ZwNCrzPE&lc=eadu87GScKEyz0J0QjrgCMiPvQJ9Np0u3JR4ythBo9w[/youtube]

To explain a little more,I thought screw it I will learn Cryengine a few weeks ago.I was going to start by making a little area from JP 1 and the plot was simple,a few weeks after the events of the 1st film have passed and Costa Rican government is planning on firebombing the island but Ingen is arguing against it.Ingen hire you to get to the island and recover as much data as possible including DNA samples,they believe the dinosaurs will have died off.When you arrive you gain access to the labs and discover a fires broke out and the samples are destroyed,not only that Biosyn are there with a a similar mission.You then discover that the can nerdy lost had a tracking device so its off to recover that...and basically it would end with you having to go to site B..Trespasser remake begins..

I got carried away,no idea where its going next.

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 Post subject: Re: Remaking Trespasser
PostPosted: Fri Mar 08, 2013 6:36 pm 
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Oooh, nice.

VERY nice...

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 Post subject: Re: Remaking Trespasser
PostPosted: Fri Mar 08, 2013 8:11 pm 
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It the first movie, Alan Grant and company went through the vents to arrive in the room, where they climbed down onto the scaffolding and then onto the skeleton. However, in your version I don't see any sort of vent.

Otherwise, it looks very nice. :)

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 Post subject: Re: Remaking Trespasser
PostPosted: Fri Mar 08, 2013 8:22 pm 
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Brachiosaurus
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the vents are there on both sides,just follow up the scaffolding.You can actually climb the scaffolding from the same spot,the textures a bit specular in the images so it looks over shiney.

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 Post subject: Re: Remaking Trespasser
PostPosted: Fri Mar 08, 2013 9:25 pm 
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vagrantart wrote:
the vents are there on both sides,just follow up the scaffolding.You can actually climb the scaffolding from the same spot,the textures a bit specular in the images so it looks over shiney.


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I'm sorry, but it doesn't seem to represent what was in the movie. Perhaps the vent is shining to give the illusion that you're seeing through it to outside, but even then there is nothing there behind the vent (as seen in the top-left of your version's image).

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 Post subject: Re: Remaking Trespasser
PostPosted: Fri Mar 08, 2013 9:46 pm 
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they shine is actually from a bump/spec map.the vent themselves are solid planes(no light comes through them).In the movie version the vent would be impossible from another angle as you would see it from any other angle through the windows.The entire roof is a continuity mess basically,it stands almost 2 meters higher inside than out,in my level I used layer switching so it could be more accurate inside and out but placing a cube going up into air and off to the side would have blocked light and when you stand on the 1st floor looked like a chimney / pretty silly.

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