TheIdiot wrote:I've tried out that old version, used to use it all the time. It definitely works, though many levels need tweaks to the fog settings in order to avoid things looking washed-out. Never really checked out newer ReShade versions as I'm not really a huge fan of the way it implements its shaders, or the end result. But I would nonetheless like to see some screenshots if you happen to have any.
The trick with Reshade is keeping the shader cpu and gpu times as low as possible; the shaders used here are below 1ms, but both dof and dlaa is 5ms.
The other trick is to make sure the shaders are loaded in the correct order:
dof
dlaa
cas
colourfulness
dpx
adaptivetonemapper
dpx has to be above adaptive and dpx below colourfulness.
The display depth (preprocessor definition) should look like this:
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=1,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
That's not in the preset itself; I'd have to add that in the original post, but it's here anyway.
The screenshot doesn't do it justice when you play the game (because the shaders are adaptive in most cases; they change depending on what you're doing or how you look around).