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PostPosted: Sat Jan 08, 2022 9:28 am 
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Dilophosaurus
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I'm working on a new Wu's Stash savegame for the InGen Town level. Tried to keep all the doors locked, but now I noticed the door in the
Ops building is unlocked anyway. I can't remember having been in there. I know it unlocks by either using a keycard or dropping down in
from the roof. But there's no interesting items in there for me, so does anyone know of some other way I accidentally unlocked it? I thought
maybe it would automatically unlock after unlocking Hammond's gate, but no. That's one of the things I tried to see if I could figure it out.


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PostPosted: Sat Jan 08, 2022 4:15 pm 
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Looking at the scripts, no. However, the door is not scripted in the normal sense that it is frozen and gets unfrozen. The script adds "bool Enable = true" and "bool ZFree = true" to the door then activating it. Maybe it is related to weird magnet issues like you experienced in LAB with the gates?

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Active project: Trespasser: Isla Sorna - Working on PH2-IT (and experimental BE-IT).

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."


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PostPosted: Sat Jan 08, 2022 6:01 pm 
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T-Rex Killer
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A second magnet mystery... Those things are hard to wrap my head around. That Enable script still eludes me.

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->Tres2020 Starter Kit

"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."

~Michael Crichton


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PostPosted: Sat Jan 08, 2022 6:31 pm 
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Dilophosaurus
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Yeah, I tried a bunch of things earlier today to see if I could replicate it - but nope.


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PostPosted: Sun Jan 09, 2022 1:29 am 
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T-Rex Killer
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Trespasser's physics engine seems to be a bit variable. The number of physics it can handle seems to vary amongst computers. I have a vague recollection of door magnets failing before. Possibly if a magneted physical object gets "forgotten" by the engine, the magnets on it break? "Break" or just stop working.

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->Tres2020 Starter Kit

"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."

~Michael Crichton


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PostPosted: Sun Jan 09, 2022 8:52 am 
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Dilophosaurus
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Draconisaurus wrote:
Trespasser's physics engine seems to be a bit variable. The number of physics it can handle seems to vary amongst computers. I have a vague recollection of door magnets failing before. Possibly if a magneted physical object gets "forgotten" by the engine, the magnets on it break? "Break" or just stop working.

Thanks :) Maybe I'll accidentally find out some day.


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