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The Trespasser Frontier (A Tres Blog)
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Author:  TheIdiot [ Fri Apr 22, 2022 4:13 am ]
Post subject:  Re: The Trespasser Frontier (A Tres Blog)

Draconisaurus wrote:
Rest assured both have plenty of rust on them. They've all been sitting outdoors for a year or more.

Why would the Jeeps become completely covered in rust though, while the Unimogs and Humvees are still largely un-rusted? A degree of wear is to be expected (the vehicles are abandoned in a rainforest, after all) but it seems a bit excessive for the entire vehicle to have changed colour significantly like that.
This seems more like some kind of deliberate modification on the developer's part to me. Maybe something to do with palette limitations?

Author:  Draconisaurus [ Fri Apr 22, 2022 12:53 pm ]
Post subject:  Re: The Trespasser Frontier (A Tres Blog)

I wonder why the white ones have NO rust. Those open top Jeeps are just white and grey.

Attachments:
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Author:  tatu [ Fri Apr 22, 2022 4:39 pm ]
Post subject:  Re: The Trespasser Frontier (A Tres Blog)

I've never thought about the jeeps having rust and that is why they have the colours. For the green jeep I just figured it probably didn't fit colour-wise with the levels. I personally don't think it is a palette reason, might've just been a choice to make them look more in line with the environment :)

Author:  Draconisaurus [ Fri Apr 22, 2022 4:42 pm ]
Post subject:  Re: The Trespasser Frontier (A Tres Blog)

For why those green Jeeps have multiple versions in retail, I figure it's from the devs being on different pages with assets, and possibly the rushed final months.

Author:  Hilwo [ Fri Apr 22, 2022 5:09 pm ]
Post subject:  Re: The Trespasser Frontier (A Tres Blog)

Draconisaurus wrote:
For why those green Jeeps have multiple versions in retail, I figure it's from the devs being on different pages with assets, and possibly the rushed final months.

Could they have worked with different versions and sometimes accidentally overwrite the work of a different dev? I got this feeling with the start of Ascent 2. I mean the supply locker with the weapon. I can't remember the versions exactly, but then it's not there, then it's there, and then it's not there anymore. I know it was in the guide and in a version prior to retail.

Author:  Draconisaurus [ Fri Apr 22, 2022 6:00 pm ]
Post subject:  Re: The Trespasser Frontier (A Tres Blog)

I'm reading the dev documents at this time. There is a fair amount of description telling devs how to manage the asset submission file structures, etc. I imagine sometimes it didn't go right, or they decided to skip steps when the deadline got near.

Author:  TheIdiot [ Sat Apr 23, 2022 5:21 am ]
Post subject:  Re: The Trespasser Frontier (A Tres Blog)

To me, the white jeep looks realistically rusty. You can clearly see where the paint has been worn off in places - look all over the hood. The brown/green one looks off on the other hand...like something went wrong with the paint scheme. I guess without a more clear picture of the game's development, we'll never know!

Author:  Draconisaurus [ Sun May 01, 2022 11:53 pm ]
Post subject:  Re: The Trespasser Frontier (A Tres Blog)

My next blog entry, enjoyed writing it: The Oceans of Trespasser.

https://thetrespasserfrontier.tumblr.co ... trespasser

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Author:  TheIdiot [ Tue May 03, 2022 2:32 am ]
Post subject:  Re: The Trespasser Frontier (A Tres Blog)

I'm surprised you didn't mention the beta levels more as well, like PV, or the structure of said oceans...I feel like there could be some speculation as to why the oceans are the shape that they are. Also, it's worth noting that the ocean level seems to change between levels, which makes sense considering the tides. However it is a bit odd when you combine all of the levels together that the ocean level seems to drop dramatically between BE and LAB. I'm guessing the reason for the big muddy area beneath the docks in LAB is an attempt to prevent the player from seeing under the water if they fall down.

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