Thank you for having played the game and for the feedback, I really appreciate it. I've got a few comments, tips and questions
- the fire rain is not a bug, it's an artistic choice lol. I wanted to see how it is if the storm that brought down the plane was still ongoing for a while and I thought to make it a bit of a special fire storm because A) it brought down a plane and B) it could be some of the burning residue from the plane that's falling down. But, I'm not married to the idea and so if it doesn't flow I'd be glad to remove it
Tbh I did find it strange that it would rain again just within two levels, so I don't actually mind starting the game with a clear sky
- in general, the dinosaur AI as well as the player mechanics come with certain abilities and characteristics that I just have to work with. These are Unity plugins and whilst they are some of the best, there will always be issues, like the fact that if you press space bar whilst on a ledge, she jumps really high into the air. Only time will tell if I can optimise these things, but it's very clear that I will be putting more time into this. Please keep in mind, I started this project only 6 months ago with no prior knowledge of game design, coding and TresEd and I'm doing this project alone.
- It's not an observation platform; it's an easter egg
I was actually thinking thinking to make it accessible to players and the fact that you found it (i tried to hide it a bit on purpose) makes me think to make it accessible even more. But to do that I have to spend more time understanding the player plugin because it involves climbing, which is an ability I use nowhere else in the game so far. The player plugin is absolutely fantastic, but it has so many features and things going on that it will take me several months to fully learn to work with everything it comes
- Yes, at this stage there are practically no puzzles, again because I have to understand the player better first. You surely also noticed that you only have one gun and that it always has a lot of ammunition, that's because I first have to learn how to pick up weapons with the plugin. For now, the only puzzles there are involve that you have to walk to a particular spot, so that you trigger a hitbox which will activate something.
- i decided to not implement the levels that are not in the retail version and until the game is finished, I will not do so. Maybe after, we'll see. I have, however, created one whole new level in the spot where Pine Valley is, which incorporates a great plains area
- Similarly, I removed the big drop at the end of the canyon on purpose. I know we will disagree and I apologise for that
But there are things that in my own opinion were things I didn't particularly like, and the fact that Anne can jump down such a large height is one of them.
- I'm surprised the snake followed you that long, it usually should give up once you run around the next corner. I will look into that. I've never managed to kill it because it's so small lol
- There's currently 5 additional species already in the remake that were not in the original game, and another 2 species are in planning. One will be included soon as it's technically finished. Also, the parasaurolophus will be added in a few months as it's currently missing. In total, there will be at least 14 species of dinosaurs
- Yeah the Spielberg jeep
It took me so much time to figure out how to make it work lol but I did it. However, I had to put the triceratops there to make the raptor stationary, so that it will be hit, but I think that's a nice touch anyway
- so, regarding the town lights... were they on or off when you entered the town? And if they were off, can you please tell me how you got into the town? thanks
- I loooove Trespasser Petrolia, but when I started my remake, I thought it was dead, because the last update I saw was from 2012 and unfortunately, a lot of Trespasser remakes have just disappeared over time with no release. That's why I decided to take a different approach and release a new version of the latest progress every other week or so. For me to get to the amount of detail that Petrolia has, this project would take a very, very long time and with all my plans outside of the Trespasser world, I don't know if I can ever push it that far. I will certainly try, but just to make sure, I wanted my game to be playable and enjoyable asap - which also has the very neat effect that I get a lot of player input at very early development, like yours, that ultimately helps me to make this game even better.
- In regards to the player mechanism, when you press the "V" key on your keyboard, you switch from third person into first person mode
- The triceratops and the raptors are set up to be enemies, so if you manage to "flee" onto the monorail station in jungle road, they might start attacking each other. If you roll a couple dinosaurs back to the start of the level, there's a raptor that I programmed in such a way that if it attacks you and you lead it back to the stegosaurus, it will start attacking the stegosaurus instead (there are some problems though where the dinosaurs are half-way inside each other, I will try to sort that out later). Ultimately, I should implement the same characteristic in the triceratops. Also, in level 7 (Mayan ruins/Ascent 1), the raptors there have the same ability, to switch from you to the stegosaurus
- I will make the transition from day to night in the canyon slower, definitely. The reason why it's currently this way is because of lighting issues. Keep in mind, you're walking inside a river bed that has additional hills left and right and trees on top of them. If the light doesn't shine straight down, the trees and walls project too much shadow into the path and it was very difficult to see anything. I'm currently experimenting with the position of the sun, so that instead of having the light coming from the left and therefore creating a shadow in the path, I have it coming from the front or back of the player, so there is less shadows coming from the hills left and right. I only just started experimenting with this and the next few days will tell if it works out fine, but if so, I could start the transition almost from the beginning of the level