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PostPosted: Wed Nov 03, 2021 8:25 pm 
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Triceratops
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Joined: Sun Aug 07, 2005 4:11 pm
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Hi all,

I'm making a mod for JWE based on Burroughs, see my work here.

https://www.nexusmods.com/jurassicworld ... ?tab=posts

I've done this primarily by memory, but I would like to, perhaps in the future, add more buildings.

Who can provide me with an exterior inventory of every building ingame ? (perferably pictures from every angle) :) I believe we don't have it yet ...

Cheers,
John


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PostPosted: Thu Nov 04, 2021 1:31 am 
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Albertosaurus
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Instead of using reference pictures to recreate these buildings, why not just export and modify the models from Trespasser level using TresEd, or better yet, from hppav's Town Level?


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PostPosted: Thu Nov 04, 2021 5:48 pm 
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Triceratops
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Thanks great suggestion !

How do I load stock game levels ? I only see .spz files on the disk, no spw.

Best,
John


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PostPosted: Thu Nov 04, 2021 8:10 pm 
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-=TresCom Website Manager=-
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Location: Sweden
Oh, good luck on the project. Keep us updated. I haven't gotten around to try the game myself yet, I got it when it was free on Epic Store.

Get SWPz -> https://www.trescom.org/download/swpz/ and drag-and-drop the SPZ files on the EXE to convert them to SWP. This is the quickest way. The other way would be to load the level in-game and move the SWP created in the main game folder. This way is slower however, as you would need to load level, exit game, move file, do next level. :)

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Active project: Trespasser: Isla Sorna - Working on PH2-IT (and experimental BE-IT).

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."


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PostPosted: Thu Nov 04, 2021 8:23 pm 
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Triceratops
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got it, thanks :)


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PostPosted: Sun Nov 07, 2021 11:25 am 
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Triceratops
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a bit more pixelated then I tought. looks ok in blender though


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PostPosted: Sun Nov 07, 2021 11:32 am 
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-=TresCom Website Manager=-
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The textures in Trespasser are at the most 256x256, and it is likely the texture in the game is much higher, even the lowest resolution ones. So it is probably more likely to how the game renders them.

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Active project: Trespasser: Isla Sorna - Working on PH2-IT (and experimental BE-IT).

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."


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PostPosted: Fri Nov 12, 2021 1:22 am 
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Brachiosaurus
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tatu wrote:
Oh, good luck on the project. Keep us updated. I haven't gotten around to try the game myself yet, I got it when it was free on Epic Store


It's fun for about a week or two. It would be more enjoyable if they put more into scenery and park design features. for the most part you can just put down fences that contain dinos and lay paths around them. gets old pretty quick

edit: sounds like this mod can help make the game more interesting


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PostPosted: Thu Nov 18, 2021 2:45 am 
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Brachiosaurus
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morningstarring wrote:
It would be more enjoyable if they put more into scenery and park design features.

Agreed, got it on my Xbox originally, but after the disappointing "return to Jurassic Park" DLC I kind of lost interest , feels so wrong that you couldn't use the scenery items at least. Like having a derelict visitor and raptor paddock. Have it on my PC now and aside from a few new animals and skins i would love to see more scenery items like vehicles, bones, buildings and...stuff :D


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PostPosted: Sun Jan 02, 2022 2:13 pm 
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Triceratops
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added church. still need to do general store, dormery and bar


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PostPosted: Sun Jan 02, 2022 5:04 pm 
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T-Rex Killer
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Trespasser in Jurassic World Evolution. That's, that's something...

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->Tres2020 Starter Kit

"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."

~Michael Crichton


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