Yes, I read all of your posts in-depth, just to clarify.
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I’m a little confused as to why you guys think anything is lost or abandoned.
We're referring to the work you did up until the most recent posts on CryEngine. That map you shared images of was absolutely beautiful, yet it seems you've completely scrapped it in favour of the Unity project?
I can understand the ease-of-access when it comes to switching to Unity, especially with lack of programmers. But I just don't think Unity looks half as good as most other engines...it has a very distinct look to it that tends to be hard to avoid when it comes to its 3D renderer. I'm glad you're making such rapid progress on this engine, however I still must disagree that this version looks better than the previous ones you shared - those maps were absolutely beautiful, the new one does have that specific indescribable "Unity" look to it. Specifically the most recent screenshots you showed with the renovated Trespasser assets, which really read "Trespasser Remake". For example, I feel that this:

(Click on thumbnail for full size)

Looks far better than this, in almost every way - models, lighting, shading, terrain detail, etc:

(Click on thumbnail for full size)

To be brutally honest, the newest ones look more like "generic Unity dinosaur game" at the moment. I know there are Unity games which feel as if they're on a completely different engine so it's certainly possible to escape that Unity look, it's just that the current screenshots don't really do that for me.
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VR
Again, it's more a lack of interest in general in VR. I have no problems getting immersed in regular PC games, so putting a screen on my face and pretending I'm there makes little difference. A lot of VR games also seem to substitute playability and quality for this so-called "immersiveness", which is something that strongly irks me about modern game design philosophy. I'd argue that there are games which completely lack graphics which are more immersive than the most realistic VR world simulation. This is purely opinion stuff, of course.
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I will at some point release a version that has just a regular player controller, but you won’t be able to climb or interact with any items or objects. I have neither the time or skill to make any of the interaction stuff work, otherwise I would have done it years ago in cryengine.
That's nice to hear, for sure.

Despite what I've said, don't let a non-VR version take away from the main project.