Tonight I had a fair bit of free time and decided to play all the way through Build 96 for only my second time ever. Just finished about half an hour ago and managed to make it through the game during a five-hour marathon without using any guns or bunny-hopping (since Trespasser2020 had mentioned doing it recently as well!) with only a couple of deaths on the monorail in JR and four from usual Raptor-swarm in AS1. Still, had a good time, especially in PV when for once the puzzle decided to work properly.
Anyway, a thought came to me while halfway through AS1 - have we ever had a "best/favourite/hardest levels" thread? I was curious as to whether anyone shared my difficulties with AS1, as well as my fondness for IJ. Figured I'd throw a poll in to get a better tally as well, so be sure to pick your favourite! Feel free to include the beta and alpha levels as well if you like - it wouldn't be fair to cut out PV or even PH.
Here's my list, from best to worst:
1. IJ - lots of variety, the opening gorge is cool, the valley at the end makes a good change of pace. It's challenging but not excessively so, though the Raptors in the gorge can be unforgiving and there's that annoying ledge jump down into the Raptor canyon. Also the introduction of T. Rex, and of course all the awesome early versions of it that have been unearthed over time. The level is always engaging and even feels briefly peaceful when you first get a look of the IJ3 valley...until of course the albertosaur pops up!
2. IT - so much to see in Burroughs. The Hammond easter egg and the puzzles - as well as the way you can skip them if you're creative - lend very well to Tres' physics-based gameplay. Then after the Town itself, there's the challenging Plains area followed by the Dam (and the excellent Greenwood easter egg). This is also the only level which contains any elements of the PL level, which makes it all the more interesting.
3. JR - the first "real" level after BE. Very open terrain, especially in the early versions, allows for a lot of exploration, and the monorail area is an interesting and fun challenge after fighting Raptors for most of the level. This one is the one that feels closest to the open-world vision of the developers.
4. PV - I was torn between this one and JR, but this one was ultimately held back by the sometimes broken Geothermal Plant puzzle. Otherwise this level is great - lots to explore, a nice change in scenery from the jungle levels, and the unique Geo Plant puzzle. All of the mystery surrounding it over the years also gives it a sort of "legendary" aspect

.
5. AS1 - I love-hate this level. On one hand, it has some serious challenge, with the albertosaurs and dreaded Tribe C Raptors, to the point that I think this is the hardest level, especially if you want to bring the Toxin Rifle all the way to the Rex at the end. The Mayan Village is also awesome. However up until that point, if you discount the heavy combat, the level is rather empty, especially in early versions with the longer opening part.
6. LAB - Aka, "the Lesser Town Level". I think the actual Lab complex and the docks are interesting, but the gameplay is a bit less focused here, and it feels a bit anti-climactic when you open the harbour gate only to have to do another big puzzle at the Lab itself. I do like fighting the Rex at the warehouses, though, and when Raptors attack amongst the shipping containers it can be tricky. The Atlantic puzzle is the one that took me the longest the first time I played since it wasn't especially clear what it was talking about, so perhaps that's part of my reasoning for its place.
7. AS2 - The actual mountain ascent part is exciting when you're fighting Raptors on the side of the mountain, but it does get a bit repetitive, and the opening area may as well have been more of AS1. At least the lift puzzle at the end is good, and I like the platforming on old trailers.
8. BE - Pretty simple and easy since it's the starting level, though I remember that first Raptor encounter being a good scare. The brachiosaur scene mirroring Jurassic Park and the various ruined structures do well to establish the setting, but overall there really just isn't a whole lot to this one.
9. SUM - I don't hate SUM, but I do find it to be both short and, well, rather ugly. The lack of vegetation and the rush at the beginning with the Raptors make this one a bit lame, and the final boss being just another Raptor is a bit of a letdown, though I like the Ozymandius easter egg. Also, this level is the last one in the game, so there's a bit of a bittersweet feeling when that low-res video shows the helicopter whisking you away from Isla Sorna if you love the game like most of us probably do.
10. PH - Yeah, it's the most coveted lost level that isn't PL, but to be honest, even if it were finished, it would probably still be mediocre. The house itself is interesting and Cathy's Beach is an eerie easter egg, but other than that, the actual layout of the level is really weird, there is a lot of open area without much happening, and the Hunter's Camp is...well, it isn't there at all (even if it were, it would instead reduce the impact of seeing the old Plantation out there in the middle of the jungle).
And to arrange them into a "tier list":
5 STARS: IJ, IT4 STARS: JR, PV3 STARS: AS1, LAB, AS22 STARS: SUM, BE1 STAR: PHNote that I don't actually really dislike any of the levels at all - I think they're all fun in their own way. Is there a BAD level? Maybe PV when it decides the Geo Plant wants to break.
So...what does everyone else think?