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 Post subject: Re: Melee weapons
PostPosted: Tue Nov 24, 2020 4:27 pm 
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Parasaurus
Parasaurus

Joined: Tue Jul 28, 2020 8:44 am
Posts: 35
machf wrote:
Amazing, I never realized you could use that one as a weapon...


will many funny


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 Post subject: Re: Melee weapons
PostPosted: Tue Nov 24, 2020 5:32 pm 
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T-Rex Killer
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Joined: Mon Dec 06, 2004 5:21 pm
Posts: 13371
Location: Isla Sorna
Haha ! I have been aware of that moveable fallen palm since about 5 years after joining TresCom... It is a special survivor of what Tres might have been, in the retail game. My nephew dispatches his team.

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->Tres2020 Starter Kit

"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."

~Michael Crichton


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 Post subject: Re: Melee weapons
PostPosted: Wed Dec 30, 2020 2:04 pm 
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Dinosaur egg
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Joined: Wed Dec 30, 2020 12:35 am
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I tried to do a melee only run of the game. Managed to get to the town only using melee and environmental kills. I managed to kill a few raptors with the big hammer and the rebar. The most useful weapon I found was the cattle prod. I even managed to kill a raptor with a skull, although it took me awhile :ebiggrin:



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 Post subject: Re: Melee weapons
PostPosted: Wed Dec 30, 2020 2:37 pm 
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-=TresCom Website Manager=-
-=TresCom Website Manager=-
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Joined: Fri Jun 24, 2005 9:40 pm
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Haha love it. That raptor that got thrown into a tree! XD
I enjoy that you upload videos of it! :)

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Active project: Trespasser: Isla Sorna - Working on PH2-IT (and experimental BE-IT).

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."


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 Post subject: Re: Melee weapons
PostPosted: Wed Dec 30, 2020 9:44 pm 
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Dinosaur egg
Dinosaur egg

Joined: Wed Dec 30, 2020 12:35 am
Posts: 15
Yeah I'm not sure what happened there but I swear the bugs in this game make it so much more interesting!


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 Post subject: Re: Melee weapons
PostPosted: Sat Jan 16, 2021 3:46 pm 
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Parasaurus
Parasaurus

Joined: Tue Jul 28, 2020 8:44 am
Posts: 35
can use anna kill dinosaur?

i mean

Such as jumping from a high place, crushing the dinosaur


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 Post subject: Re: Melee weapons
PostPosted: Sat Jan 16, 2021 3:55 pm 
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T-Rex Killer
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Location: Lima, Peru
Sometimes.

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 Post subject: Re: Melee weapons
PostPosted: Sat Jan 16, 2021 5:01 pm 
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T-Rex Killer
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Joined: Mon Dec 06, 2004 5:21 pm
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Location: Isla Sorna
Just watched the video. Quite amusing the tree one... XD I must also say, I've never gone around with the wrench-shaped prod before. Does it usually kill instantly? I heard years ago that one of the two different prods in IT was broken but I don't recall the details.

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->Tres2020 Starter Kit

"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."

~Michael Crichton


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 Post subject: Re: Melee weapons
PostPosted: Mon Jan 18, 2021 12:10 am 
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Dinosaur egg
Dinosaur egg

Joined: Wed Dec 30, 2020 12:35 am
Posts: 15
It seems to kill instantly if you hit the raptor in the mouth. Very hit and miss though. Its a massive shame that the mace is right at the end of a level as I could imagine taking on all the dinos with that thing.

Metal rebar was quite useful as it hits quite well and anne can actually swing it.


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 Post subject: Re: Melee weapons
PostPosted: Mon Jan 18, 2021 4:32 pm 
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T-Rex Killer
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Joined: Mon Dec 06, 2004 5:21 pm
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Location: Isla Sorna
I am a big fan of the small rebar piece, tho I get pretty upset when the forest or jungle has no wood sticks available...

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->Tres2020 Starter Kit

"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."

~Michael Crichton


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 Post subject: Re: Melee weapons
PostPosted: Mon Jan 18, 2021 8:07 pm 
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Dilophosaurus
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Didn't jumping on a raptor negate all fall damage for Anne? I seem to remember being able to do this in the demo. Don't remember if it hurt the raptor, though.


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 Post subject: Re: Melee weapons
PostPosted: Wed Mar 24, 2021 9:16 pm 
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Brachiosaurus
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I'm pretty late to this discussion, but can name off a few melee weapons I found to be effective in my melee runs of the game. Skulls, rocks, (some) emptied long arm weapons such as the hunting rifle, pieces of rebar, and the common box are some to name a few. To really damage a dinosaur with more blunt objects like rocks and skulls you can swing it, but throwing them is better. Longer things such as the long fire arms you'll want to bring to the far left or right side of your screen. Then hold spacebar for less than a second when a raptor comes close. As constantly holding spacebar does not create enough power to do damage most of the time. Whereas doing a one time bash per creates a much more predictable outcome. Takes practice but can be super satisfying vs doing nothing but shooting all the time. :P


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 Post subject: Re: Melee weapons
PostPosted: Thu Sep 30, 2021 4:06 pm 
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Parasaurus
Parasaurus

Joined: Tue Jul 28, 2020 8:44 am
Posts: 35
like this?


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 Post subject: Re: Melee weapons
PostPosted: Thu Sep 30, 2021 4:07 pm 
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Parasaurus
Parasaurus

Joined: Tue Jul 28, 2020 8:44 am
Posts: 35
come on Fight!!!!!


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 Post subject: Re: Melee weapons
PostPosted: Fri Oct 01, 2021 6:31 am 
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-=TresCom Website Manager=-
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Joined: Fri Jun 24, 2005 9:40 pm
Posts: 4650
Location: Sweden
LOL! Was it a good weapon? :D

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Active project: Trespasser: Isla Sorna - Working on PH2-IT (and experimental BE-IT).

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."


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