Joined: Sun Nov 10, 2002 10:26 pm Posts: 5756 Location: That country nobody likes (you know the one)
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This contains the series: tc_prequel, tc_level (trescom), tc-isle and tc_rescue. New Game starts with the prequel. The prequel was always the missing piece of the puzzle in our trilogy series since we didn't offer a true beginning of how Anne's adventure began. That hole in our story is finally patched. The final alpha version of tc_prequel is included within this package. There's a contributors list inside of the main folder, naming all those past and present who have helped trescom levels throughout the years, but I'd like to say thanks in particular to TheIdiot, machf, Draco and Tatu for their input and support during this current project. Always helps to have friends.  And now, I am taking a break! Download size 172mbs: (updated 02/08/20) https://www.mediafire.com/file/cf7n0qsn ... _A.7z/file Important Note: If you do not have a trespasser cd handy, you will need to use the executable below (doesn't require atx cd check) Download size 1mb: https://www.mediafire.com/file/yoxaa03u ... V.zip/fileThe TresCom.tpa file was missing a sound while wearing the gas mask. If anyone wants to replace the file inside of the anthology's package (inside data folder), it's in the 7zip below. replacement tpa: https://www.mediafire.com/file/n5ysp907 ... ia.7z/file Spoiler walkthrough below: - Spoiler: show
- Your first objective is to find a way out of the compound. Heading straight out from the nose
of Anne's crashed plane (that we'll assume she rented; yes, she's a pilot and an adventurous young woman at that) you'll come upon a dry lakebed. Following the stream cutting through the lake bed until to come upon the rather large dam. Your objective? Climb the dam -
Once atop the dam take note to the cable car's (or tram's) wheel and control mechanisms. Climb the ladder up to this. The power is out and the main power is down, but that is easily circumvented by backup battery power which is still available once you fix a loose connect- ion. Go around the back of the generator, take note that one of the cables isn't quite seated onto its terminal. Push it down -
Once that's done, hit the lower button on the generator's front controls. Once the generator comes to life, pull the level down to you right to engage the cable's wheel. To avoid injury, when climbing back down from the platform use the 'X' (backwards button) to slow descent. (Use this same procedure to climb back down the dam, else you may gain too much speed and likely fall to your death).
Take the Cable Car ride by hitting the button the control post in front. Once the car comes to a stop, step off and enter the building. The one item you need here is a key (this opens the Adminstration building's office door).
Once the key is retrieved, take the ride back to the dam and carefully make your way back down, continuing on toward's the dock you no doubt noticed while on your way to the dam. Inside the compound you'll note the manors under construction, but it is the brick building which holds the Admin's office. Use the Key -
Once inside, take note of the papers on the desk. Both are similiarly important, but it's the one to your right regarding the BullDozer's key location that you're most interested in. (No doubt, you noticed the dozer parked in the middle of the road). The note will tell you where to look for that dozer key. There's a back room which is hidden behind the stairs inside of the compound walls, that's your target area.
Leaving the admin office, head down the stairs to your left and continue on into the opening of the compound walls. Make a left into the other opening showing the stairs. Just before the 2nd set of stairs, to your left, is a button. Push it. That'll force the stairs to recede into the hallway behind them and allow you to enter the solar power room. Give a look around, find that key!
I'll assume you found it. Head out and go for the bulldozer. Climb aboard, positioning the key between the dozer's control shifters. Once the ignition is found, the dozer will start n' you'll go for your little ride. A bulldozer is not a ferari, so it'll take you a while to get there!
Tada! The dozer did its job, and the gates are pushed open. Now, get the hell out there. Straight ahead is the road, to your far right is a set of tracks. Both, will lead you to a mine maintenance building. You'll need to do a few things here. first, unlock the wind turbine, that'll throw power to the building. Yet, something is still missing -
InGen Employees did a bit of sabotage before they left. They barracaded the doors and disabled the turntable (the arch doors are automatically locked down while the turntable is straight and turned away from the doors). There is a contol panel, of course, to operate the turntable, but they removed one of the capacitors. You'll need to find a replacement, and I'm going to tell you where to find it. 
If you're inside of the building, hang a left down the set of tracks that curve away from the building. Following them, you'll come to a tressle bridge. Be advised, there is a rex just standing there waiting for you, but he's a bit clumsy at times and may wind up falling off of the tressle, or you can simply outsmart him and make your way around him (although it's a lot more fun when he chases you down the bridge, it's a hoot).
At the far end, you'll see a mine entrance. It has collapsed (or was this sabotage too?) on to a mining train engine, but lucky for you a compartment at the rear of the engine holding a set of capacitors is still accessible. Pull the handle, being certain the the door is pulled all the way down and now resting onto the engine's coupler.
Spoiler, spoiler, spoiler! Now, I bet my best star trek collectable that most didn't notice that each capacitor had a different color code. Did you? Kudos, if you did and if you didn't, it would be simple guesswork to figure out which one you need. The answer is, the second one from the left, the capacitor with the orange block -
Take that back to the maintenance building. If you line up the capacitor properly, it'll slide into place. Go to the control box (all lights should be green) and hit the button. The turn- table should rotate into place, the arch doors are now unlocked. Go to the doors to your left and go inside. The interior is rather sparse, but you'll note a few items sitting atop a work bench. The capacitor the worker's removed, and two more keys. You'll need the green colored key. Take it -
Exiting the building this time, go out towards the parking lot containing the truck, following the obsured roadway that leads to another bridge. But, you're not ready to go across the bridge just yet. Take note of the Y in the road; continuing on that road a ways, you'll come upon an RV that pulled off the road is sitting beneath some trees. Hmmm..., a green key, green rv, yup, you got the right key. 
Line up the key, and go inside. Look around if you care to (there is a gun there up front), but what you really came in here for is written down on the inside of the only cabinet door which will open. Read the code and remember it. 
Head out, across the wooden bridge and follow the road all the way out. You will run into a female Albertasaur near the road, but simply weave your way around her as her main concern is her eggs and not her dinner.
At the end now, are you? Sweet. Go up to the control box, I always found with the button pads that lining up Anne's arm and not her body make working these pads much easier. I will assume that you've punched in the code, the door swung open and you grabbed that key. Use it on the extra security gates that were added and swing both of them open to allow yourself a little room. Your last step is to simply lift the log post that's holding both doors tight. Toss it aside -
That's it, man. Touch the right door and off you go to the tc_level. I hope you enjoyed it.
Easter Eggs/Points of Interest
The pontoon boat is a shout out to Minnie Driver, named the Minnie along with a few pics of her on the bridge.
Milling Area: This isn't intrinsic to the story line, but an interesting place to visit. The Big AI here can be killed by luring him into the poison gas area (be certain to have your gas- mask on ( found inside the log lift tractor)). You can obviously reach the maintenance building by going through the poisonous gas area too, it's just an alternate route -
Sleeping Raptor: This raptor can be found by following the track out from the compound and just past the 1st hill to your left. She's sleeping there. Get too close and she'll wake up.
Closed Eyes: All raptors will close their eyes after being killed. I'm fairly certain that this hadn't been done before, maybe, I don't know. All I know is it's cool -
Plane Number: The same as the star ship U.S.S. Enterprise
Mayan Area Allosaur: A camera hint shows how it can be killed without weapons -
Mayan Battle-Axe: This weapon is much more effective if thrown at a raptor rather than chopping at it.
Dead Guy (in the Death Valley Gasland): Easily missed with the gas mask on, there is a weapon lying next to him.
Plane FlyBy: If you walk out behind the RV and to your right a plane will fly by startling a surprised Anne. Could it be another adventurous sightseer, a search plane, or perhaps the owner of the plane that Anne rented and crashed? Take your pick -
Bunker: If you took the tracks and not the road coming out of the compound, you won't notice this roadside, underground bunker. It has no weapons, but you can reload a few there. The Spaz, and the mp5 semi found inside of the chevy truck. *The raptor eating a piece of meat you may have noticed on your way there won't really bother you unless you harass it.
Cheat Hint: If you still couldn't find the dozer key, just hit the hint button while inside of the solar room (F1).
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