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Unity3d tech showcase of object manipulation in VR

Posted: Fri Mar 01, 2019 10:54 pm
by Double_G
I stumbled across this video on Reddit. Somebody is working on a framework for Unity3d that allows very impressive interaction with the environment in VR. I couldn't help but imagine what this kind of level of interaction would do to a possible Trespasser remake. Just see for yourself. If OP will ever release this framework it would open a whole new frontier for us to explore and play with. I hope I can post a Reddit link here

https://v.redd.it/z5qmvq8zzhj21

Re: Unity3d tech showcase of object manipulation in VR

Posted: Wed Mar 06, 2019 3:28 am
by Draconisaurus
That does look pretty interesting I have to admit. Suddenly the idea of an "arm control" is hip again.

Re: Unity3d tech showcase of object manipulation in VR

Posted: Wed Mar 06, 2019 7:50 pm
by Double_G
I still can't believe how ahead of its times this game was

Re: Unity3d tech showcase of object manipulation in VR

Posted: Thu Jul 11, 2019 4:29 pm
by darren_r_w
Trespasser is the sort of game that should have encouraged other game developers what they should have been doing.

I can't help feel reading interviews that Seamus Blackley and his team knew what the future was and that enough promise about the future from silicon manufacturers indicated a considerable jump in PC performance.
The only jump I remember is when Intel released the Conroe over a decade later. Before that, it was awful.
I also remember AMD's FX which cost $700.

It's not Seamus' fault. It's the drip feeding of CPU tech that inched along but furlonged the cost of getting those inches.

Re: Unity3d tech showcase of object manipulation in VR

Posted: Fri Jul 12, 2019 7:14 am
by Draconisaurus
darren_r_w wrote:It's not Seamus' fault. It's the drip feeding of CPU tech that inched along but furlonged the cost of getting those inches.
I could see that.