I stumbled across this video on Reddit. Somebody is working on a framework for Unity3d that allows very impressive interaction with the environment in VR. I couldn't help but imagine what this kind of level of interaction would do to a possible Trespasser remake. Just see for yourself. If OP will ever release this framework it would open a whole new frontier for us to explore and play with. I hope I can post a Reddit link here
https://v.redd.it/z5qmvq8zzhj21
Unity3d tech showcase of object manipulation in VR
Moderators: TresCom Support Team, TresCom Board Managers
- Draconisaurus
- T-Rex Killer
- Posts: 14077
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Re: Unity3d tech showcase of object manipulation in VR
That does look pretty interesting I have to admit. Suddenly the idea of an "arm control" is hip again.
Re: Unity3d tech showcase of object manipulation in VR
I still can't believe how ahead of its times this game was
-
- Dinosaur egg
- Posts: 14
- Joined: Wed Jul 10, 2019 2:30 pm
Re: Unity3d tech showcase of object manipulation in VR
Trespasser is the sort of game that should have encouraged other game developers what they should have been doing.
I can't help feel reading interviews that Seamus Blackley and his team knew what the future was and that enough promise about the future from silicon manufacturers indicated a considerable jump in PC performance.
The only jump I remember is when Intel released the Conroe over a decade later. Before that, it was awful.
I also remember AMD's FX which cost $700.
It's not Seamus' fault. It's the drip feeding of CPU tech that inched along but furlonged the cost of getting those inches.
I can't help feel reading interviews that Seamus Blackley and his team knew what the future was and that enough promise about the future from silicon manufacturers indicated a considerable jump in PC performance.
The only jump I remember is when Intel released the Conroe over a decade later. Before that, it was awful.
I also remember AMD's FX which cost $700.
It's not Seamus' fault. It's the drip feeding of CPU tech that inched along but furlonged the cost of getting those inches.
- Draconisaurus
- T-Rex Killer
- Posts: 14077
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Re: Unity3d tech showcase of object manipulation in VR
I could see that.darren_r_w wrote:It's not Seamus' fault. It's the drip feeding of CPU tech that inched along but furlonged the cost of getting those inches.