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 Post subject: Melee weapons
PostPosted: Sun Nov 01, 2020 11:20 pm 
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Dinosaur egg
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Is there any other functional melee weapons in the game besides Dennis Nedry's mace? (By functional I mean one I can kill dinosaurs with.)


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 Post subject: Re: Melee weapons
PostPosted: Mon Nov 02, 2020 12:35 am 
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T-Rex Killer
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Joined: Mon Dec 06, 2004 5:21 pm
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Location: Portland, OR
No; I'm afraid no one has found a way to slay the AI found within the EXE. As such their mortality remains beyond the scope of TresCom exploration.

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 Post subject: Re: Melee weapons
PostPosted: Mon Nov 02, 2020 1:23 am 
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Stegosaurus
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Joined: Wed Jul 22, 2020 12:59 am
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https://streamable.com/q5tkek

I change the tscript values of a random metal bar and made them the same as the mace. I set the damage to 500 rather than 5 which apparently one hit KOs rexes... I dont know if other objects have damage causing attributes. Maybe the sledgehammer? Baseball bat?


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 Post subject: Re: Melee weapons
PostPosted: Mon Nov 02, 2020 6:38 am 
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-=TresCom Website Manager=-
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The quake symbol in the LAB basement can kill, but it is not in the player area. :P

I think you gotta be careful with objects that got a Damage value as it could be fatal to the player if you hit it as well.

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 Post subject: Re: Melee weapons
PostPosted: Mon Nov 02, 2020 11:38 am 
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Parasaurus
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Joined: Wed Sep 16, 2020 12:31 pm
Posts: 26
tatu wrote:
The quake symbol in the LAB basement can kill, but it is not in the player area. :P

I think you gotta be careful with objects that got a Damage value as it could be fatal to the player if you hit it as well.



everything can kill the player if not careful enough... i got killed by a card once somehow. i didnt know this about nedry's mace, as i recall i only saw it as interesting item i found but i never attempted to do any melee combat in the game and always carried 2 full weapons when i didnt need to carry a card. So nedry's mace can kill any dino?


judging by the blood spatter that thing must have properties like Mjolnir... only worthy anne can pick it up and wield it and it is one shot kill... cool.


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 Post subject: Re: Melee weapons
PostPosted: Mon Nov 02, 2020 6:55 pm 
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-=TresCom Developer=-
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Joined: Sun Nov 10, 2002 10:26 pm
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I put what I considered a pretty cool melee mayan weapon in the prequel level. I doubt anyone noticed though it since it's located
in an incomplete area of the level (inside the ruins of a mayan temple).


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 Post subject: Re: Melee weapons
PostPosted: Mon Nov 02, 2020 11:09 pm 
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T-Rex Killer
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Oye Rebel, I just spent a bit in TresEd and was unable to locate anything in the level of such variety. I guess it is quite well hidden?? I am quite intrigued.

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 Post subject: Re: Melee weapons
PostPosted: Mon Nov 02, 2020 11:33 pm 
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-=TresCom Developer=-
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Location: That country nobody likes (you know the one)
It should be at location -753, -1807, 45 (should be lying upon the ground)


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 Post subject: Re: Melee weapons
PostPosted: Thu Nov 05, 2020 4:05 am 
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T-Rex Killer
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Oye! Digging up the most recent version of the level reminded me that I haven't explored the last version you released. I began by doing so, and had to run for my life from the shoreline..... I walked over to the dam flatlands, but still found myself unable to use the.. tram? which brings you to the dock beyond. I am curious on what subtle hints might permit the voyage...
I died, started again, explored a bit... then used your tele location. I don't have the heart to explore this area yet, having not found it on foot! Perhaps by the end of the year.

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 Post subject: Re: Melee weapons
PostPosted: Thu Nov 05, 2020 11:26 pm 
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-=TresCom Developer=-
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Location: That country nobody likes (you know the one)
Quote:
Oye! Digging up the most recent version of the level reminded me that I haven't explored the last version you released. I began by doing so, and had to run for my life from the shoreline..... I walked over to the dam flatlands, but still found myself unable to use the.. tram? which brings you to the dock beyond. I am curious on what subtle hints might permit the voyage...
I died, started again, explored a bit... then used your tele location. I don't have the heart to explore this area yet, having not found it on foot! Perhaps by the end of the year


The Tylosaur caught you by surprise, did it? Depending on how you flee, he may follow you until he dies for being out of the water for
too long, or it may head back into the water.

Spoiler: show
If memory serves, go behind the tram's control station, there's a cable that needs to be pushed down. Afterwards, just push
the button, then pull down the lever and that should engage the wheel. There's a full walkthru somewhere, probably under the trilogy
topic.


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