Hey y'all
Not sure if this has ever been brought up but anyway this question came to my mind, what do you guys think is the timescale on the Trespasser levels? You'll note the skybox changes from level to level, so what I am really wondering about is, does Anne traverse the island in 1 day? My guess is that it is sunset when you start the final level - the summit, although with no visible sun it's hard to say and the beach looks like morning - maybe 9:30 to 11:45 amish. What do you think?
Trespasser levels
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Re: Trespasser levels
There is a night version of the test level, so it's possible they inteded for a level to take place at night. However with PH, Pl, and PV cut they probably dropped the concept.
- HaroldRedwood
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Re: Trespasser levels
I am thinking around 11 to noon, Asjad. Interesting theory, MinePass. The start triggers for TstScnNight are listed as "SU" indicating that Summit was at some point meant to take place during the night.
Re: Trespasser levels
Well, there are the coordinates for the sun lighting in the various levels, you can work out the time from that...
Prelight.ms wrote: local SourceObject, Sun, NewColor, CLight, Flt, NewCamera,
MapSizes = #(),
TextureMapArray = #(),
BumpMapArray = #(),
TrunkArray = #(),
TrunkArrayNames = #(),
TrunkMatArray = #(),
SCObjectArray = #(),
SRObjectArray = #(),
DBitmap = (bitmap 128 64),
SunArray = #([0.163287,-0.71436,0.680461], [0.150228,-0.623607,0.767167], [0.13906,-0.522188,0.841417], [0.129977,-0.411837,0.90194], [0.123134,-0.294445,0.947703], [0.118652,-0.17202,0.977922], [0.116608,-0.0466583,0.992081], [0.11704,0.0794943,0.989941], [0.11994,0.204279,0.971537], [0.125262,0.32556,0.937187], [0.132916,0.441262,0.88748])
group "Game Area"
(
dropDownList GameArea items:#("Beach", "Jungle Road", "Platation House", "Industrial Jungle", "InGEN Town", "Plains", "PineValley", "Shore", "InGEN Lab", "Ascent", "Summit") selection:2
)
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Velociraptor Alfa
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Re: Trespasser levels
We know that Anne activated the Cray XMP on Friday, 1st May at 16:29:10.
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