A new Trespasser patch/update (Trespasser CE)
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- tatu
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Re: A new Trespasser patch/update (Trespasser CE)
The older builds have some exclusive textures, but I think it would be easier if someone went through them to pick out the different ones and that take time.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: A new Trespasser patch/update (Trespasser CE)
I extracted all the textures from Retail. I then got all the "mystery model" textures, compared them to make sure they weren't significantly different and replaced the retail ones with those where I could. That wasn't a huge percentage though, so it's mostly retail textures.Draconisaurus wrote:How much are textures found in the retail release? I imagine some are BMP names found only in older builds..
Presumably all the textures in retail are used in game?
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Re: A new Trespasser patch/update (Trespasser CE)
Yes, all texture are used AFAIK. Even though some are for objects only found in the basement, and never appears in the game area.Isolt wrote:I extracted all the textures from Retail. I then got all the "mystery model" textures, compared them to make sure they weren't significantly different and replaced the retail ones with those where I could. That wasn't a huge percentage though, so it's mostly retail textures.Draconisaurus wrote:How much are textures found in the retail release? I imagine some are BMP names found only in older builds..
Presumably all the textures in retail are used in game?
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: A new Trespasser patch/update (Trespasser CE)
Actually my question was directed at Tatu, to be aware if using the HD texture pack might be missing some things when used on BEPH1. : )
- tatu
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Re: A new Trespasser patch/update (Trespasser CE)
It will. At least one object is the propeller for the airplane at the beach. It is possible there are some other ones but I am not sure.Draconisaurus wrote:Actually my question was directed at Tatu, to be aware if using the HD texture pack might be missing some things when used on BEPH1. : )
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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- tatu
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Re: A new Trespasser patch/update (Trespasser CE)
Oh yes, that one as well, and the poster in the shed.Draconisaurus wrote:Hmm and the Mayan Face.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: A new Trespasser patch/update (Trespasser CE)
This patch works fine.Lee Arbuco wrote:This patch (Trespasser CE), that was engineered from genetic material thought to be extinct, provides improved support for modern hardware and Windows versions, but also has some fixes and additions. Read the included documentation for installation instructions and more detailed information.
But, I would like to touch upon the problem that will arise before someone who tries to play a game that has a translation into a language using a different character set than Latin.
I already mentioned this issue in the "caption_editor" thread ...
But, I'm afraid that this message will get lost, so I allow myself to use an excerpt from it:
"...Apparently, this has been the case since the main game in 1998, since in the version released in Russia, the translators had to create a special font, and write the localization text based on the use of this font.
- Spoiler: show
P.S.I hope that this task will have a solution that does not require user intervention in the system files of the operating system ...
Unfortunately, this is beyond my skills.
Максимум, что я мог сделать, это перевести и интегрировать текст в файлы TPA с помощью инструментов сообщества. Однако для корректного отображения текста необходима поддержка соответствующей кодовой таблицы.
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Re: A new Trespasser patch/update (Trespasser CE)
Are you gents using the std ints (ie. like above), or should we be adding the hex values instead?35703007040 enables all experimental behaviors, 32768 enables jumping only.
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- tatu
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Re: A new Trespasser patch/update (Trespasser CE)
I am only using the "-1" option, as the behaviours generally needs to be added to the AI's script anyway.
I think you can use either, but I haven't tried only enabling some myself.
I think you can use either, but I haven't tried only enabling some myself.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: A new Trespasser patch/update (Trespasser CE)
Hi,
i tried this CE patch with my german Trespasser_G version.
Unfortunately it shows me english strings.
Is this caused by the CE exe?
Is there any way to get german strings?
i tried this CE patch with my german Trespasser_G version.
Unfortunately it shows me english strings.
Is this caused by the CE exe?
Is there any way to get german strings?
- tatu
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Re: A new Trespasser patch/update (Trespasser CE)
Welcome to TresCom!
Yes, that would be the cause of the CE exe. The main way to get the German strings with CE is to use something like a HEX editor (or like Resource Hacker) to extract them and look into the "game_strings.txt" file inside the CE/docs folder on how to "translate" the game.
One of these days, maybe we should make some translations from the official localisations into a CE pack
Yes, that would be the cause of the CE exe. The main way to get the German strings with CE is to use something like a HEX editor (or like Resource Hacker) to extract them and look into the "game_strings.txt" file inside the CE/docs folder on how to "translate" the game.
One of these days, maybe we should make some translations from the official localisations into a CE pack
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: A new Trespasser patch/update (Trespasser CE)
No, since those are hardcoded into the executable.
In order to make a localized version, we'd need first to gather all the existing versions in different languages, copy the corresponding text strings, and modify the code so that by specifying a "language" parameter, it may display the proper text for each language.
Has anyone seen Lee Arbuco lately?
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- tatu
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Re: A new Trespasser patch/update (Trespasser CE)
Sadly Lee has been inactive for the past 4 years.machf wrote: ↑Sat Apr 08, 2023 7:27 pmNo, since those are hardcoded into the executable.
In order to make a localized version, we'd need first to gather all the existing versions in different languages, copy the corresponding text strings, and modify the code so that by specifying a "language" parameter, it may display the proper text for each language.
Has anyone seen Lee Arbuco lately?
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: A new Trespasser patch/update (Trespasser CE)
CE adds the feature to replace all of the game's text strings by creating the text file data/menu/game_strings.txt. Alternatively, you can put the file in the data/menu/German subfolder and add the line Language=German in Trespasser.ini under [General].
I've attached a game_strings.txt translated from English to German with Google Translate. I only know a few German words, so I don't know how accurate the translation is, but it should be enough to get you started.
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- game_strings.txt
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Last edited by Nick3069 on Wed Apr 12, 2023 8:14 am, edited 1 time in total.