OGR 7 part preview wrote:
Seamus (one of the programmers of System Shock and designers on Flight Unlimited) enters the
room with a Pentium 266 and boots the latest build of the game. We find ourselves standing in the middle of a forest, thousands of towering trees dotting the landscape for as far as the eye can see. "3Dfx?" I ask. "Actually, no," replies, Seamus. "Everything you'll be seeing today is software driven. Right here you're looking at at least 40,000 trees which we can render with ease. We're using a whole bunch of new algorithms to draw the outside world and we're running into some snags supporting 3D cards. We think we have most of them worked out. I went to give a big talk
at Winhack a few weeks ago to basically bust the jaws of the hardware manufacturers and let them know that, yes, it's very pretty to draw interior scenes like Quake - a clipping plane at twenty-feet is great and all, but we want 5 kilometers. The problem is, the cards currently available are constructed to run games currently available, and we don't think the consumer wants that. We feel they want something they've never seen before."
EDIT: Rich Flier said the same thing in the same interview:
Rich Flier wrote:
"Take a look at Battlezone, which is a great looking game, or a Tomb Raider which is also great looking, but both worlds are very sparse with objects. We can easily have a setting that has over 40,000 trees being rendered on the fly, in software mode. It's real easy to get lost on our island because the entire place is so choked with vegetation...that's the kind of atmosphere we wanted to create.
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Album 1
http://m.imgur.com/a/cRA26Album 2
http://imgur.com/a/6tvKVJurassic World: Fallen Kingdom leaked and (few) official photos