Second Illiteration wrote:
a few other dinos we have
Carnotaurus
Crylophosaurus
Oh yeah, Carno could work well if done properly.. Don't want to just throw then in there for the fun of it.
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As for having lots of different species. I'm thinking (as you probably are to Draco) that certain species would only appear on certain portions of the island, i.e. they've carved out their territory. So that could allow using more different species without making it too crowded...
Pretty much, yeah. I also think that there would sometimes be more than one "herd", so you might find a herd of Trikes in the "hidden valley", and then another equally large one across the island somewhere.. but not
everywhere or randomly.
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Also, we could try some big herd scenes...in the past I've mentioned some ideas I've had, maybe we could discuss this further to see if there is some way to do it...in fact I'm thinking the way in which some animation Machf has done could be the ticket/ possible with some interesting results
All the methods I can think of stand a chance of looking pretty fake, unless you put LOOTS of planning into it. If someone wants to try setting this up, and it actually works, I don't see why it couldn't go in the game somewhere. A trike stampede in the hidden valley would be sweet - though perhaps we'd want to find a larger area (and no there are no trikes in the Plains).
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And just to note on the novel: in the actual novel there were way more carnivores on the island than would be naturally sustainable in that ecosystem, but was held up due to the large amount of herbivore death do to DX.
Ahh yes, I was trying to remember that part.. thanks.
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I want to say a normal pred/herb dichotomy at least mentioned somewhere is 1 for every 25...and animals as big as dinos would also have LARGE territories.
Yeah.. hmmm.
tatu wrote:
Right, and may add some traps so the player got to think a little more?
Hmmm.. What exactly do you mean by "traps"? There will certainly be a few more in the Mayan zones..