Making Tres a real survival horror...
Posted: Tue Feb 27, 2007 11:48 pm
Here's an idea. Trespasser was already going to be made as a first person survival horror, right? Well how about remaking the campaign with audio cues (creepy noises and the like) and add in some complicated puzzles like those seen in other Survival Horror games, just need to use magnets and animation to do it but it would be good.
I mean, something more complicated than "Find the color coded key card."
And it would need more devestation, some more detail in the destroyed items rather than "Oh, it's a truck without an engine, wheels, or the doors. Shouldn't have parked here at night."
I mean, something more complicated than "Find the color coded key card."
And it would need more devestation, some more detail in the destroyed items rather than "Oh, it's a truck without an engine, wheels, or the doors. Shouldn't have parked here at night."