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TresCom Forums • View topic - Time of Day

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 Post subject: Time of Day
PostPosted: Sat Sep 12, 2009 10:58 pm 
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T-Rex Killer
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We should hammer out NOW what time of day we want the game to be in for each level.. I ran into at least one old discussion of this somewhere in the old threads, maybe even in one that I moved in here. But yes - reworking the time of day (and perhaps weather) that the game takes place in could vastly affect the mood of the game. A starting proposal:

BE - Dawn/Pretty sky
JR - Morning/Scattered clouds
IT - Noon/Overcast-Storm?
PL - Afternoon/Sunny
PV - Evening/Light cloud cover
LAB - Dusk/Pretty sky
AS - Night/Stary sky
SUM - Dawn/Pretty sky


Another possibility might be that it is actually raining in all or part of JR, and then when you get to IT, it's done raining but now everything is wet... This would make it quite advantageous to rework many of the textures to be darker, but do we really wanna take the time to do that? If there's enough interest in doing the town like that, I might go for it.. It might also mean starting IT as a fresh level (not a major setback - I can import it directly from the GRF). This is about the time we could really use a new mipmap generator. Maybe we'll have one by the time Tres R is done.

BE - Dawn/Pretty sky
JR - Morning/Dark overcast-storming
IT - Noon/Light overcast (some skybreak)
PL - Afternoon/Sunny
PV - Evening/Light cloud cover
LAB - Dusk/Pretty sky
AS - Night/Stary sky
SUM - Dawn/Pretty sky

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 Post subject: Re: Time of Day
PostPosted: Sun Sep 13, 2009 2:56 am 
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Cool I like this. Your Ideas here are great, I like the first weather and TOD set-up. By the way how do you make rain all over the level?

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 Post subject: Re: Time of Day
PostPosted: Sun Sep 13, 2009 4:22 am 
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T-Rex Killer
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By using the rain settings Big Red set up in ATX. It's not terribly simple.. though it's not too hard AFTER you figure it out the first time. See East Dock for examples - rain is controlled by several external files as well as potentially triggers, but I'm not sure if I used any actual triggers for it in ED or not..

What makes you prefer the first one? I was starting to rather like the second. :yum:

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 Post subject: Re: Time of Day
PostPosted: Sun Sep 13, 2009 1:10 pm 
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T-Rex Killer
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How about this?

BE - Afternoon, rainy
JR - Dusk, cloudy
IT - Night, starry
PL - Midnight, rainy
PV - Dawn, misty
LAB - Morning, cloudy
AS - Noon, sunny
SUM - Afternoon, cloudy

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 Post subject: Re: Time of Day
PostPosted: Sun Sep 13, 2009 1:48 pm 
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Well.. That' interesting, but 1) I definitely want the Plains to be a hot-feeling level, so midnight is not good IMO.. 2) IT is where everyone's houses are going to be, don't really want them to be that darkened.. 3) I just don't think having the final level of the game in on a cloudy afternoon is very dramatic. :? What were your reasonings?

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 Post subject: Re: Time of Day
PostPosted: Sun Sep 13, 2009 2:26 pm 
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BE - Afternoon, rainy - the plane was in a storm before crashing, make it shortly after that
JR - Dusk, cloudy - rain stops but there are still clouds and it's getting darker (duh!)
IT - Night, starry - in TLW they reached the town at night, why not do the same? It's going to be better when a raptor appears from behind a building...
PL - Midnight, rainy - since the plains are supposed to be vast open areas where you can't hide, let's make it so that the dinos can see you but you can't
PV - Dawn, misty - fog at the bottom of the valley and near the sea, limited visibility while you walk among trees and mountains, not quite daylight yet
LAB - Morning, cloudy - what comes between dawn and noon, after all? (duh!)
AS - Noon, sunny - you're climbing a mountain and you must suffer the tropical heat at noon with the sun burning right above - what could be worse?
SUM - Afternoon, cloudy - comes after noon, of course... (duh!)

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 Post subject: Re: Time of Day
PostPosted: Sun Sep 13, 2009 2:49 pm 
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Well.. That's a bit more convincing :lol: I already guessed on TLW link with the town at night.. but you've sold it a bit more now. At this point, my main concern is the end of the game, still.. Cloudy afternoon just doesn't equal dramatic climate. I suppose it's something to be thought about - there's also the fact that the Ascent levels are very long (and yeah, being hot while going up a mountain sounds good I guess..). We could potentially try to have Summit in the evening or something..

Still a little dissatisfied with a night-time Plains. "The heat on the Plain was extraordinary... like a solid wall." What does everyone else think about that and the town at night, despite the custom houses? One way to deal with this could be to have lights on in some homes?, and use brighter textures inside.. We could try making darker textures for many other buildings, if we want.

Here's a new potential version:

BE - Dusk/Rainy
JR - Night/Light periodic rain
IT - Midnight/Starry
PL - Dawn/Misty
PV - Morning/Misty
LAB - Noon/Cloudy
AS - Afternoon/Sunny
SUM - Evening/Cloudy

Main point was to not have the Plain totally dark and move the time-of-day for Summit forward a bit.. but it does add a lot of mist to the Plains, and potentially "robs" PV of some mistiness. :?


EDIT: Just thinking... We could try making the town dark by having really dark clouds overhead, instead of putting it at night..

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 Post subject: Re: Time of Day
PostPosted: Sun Sep 13, 2009 6:17 pm 
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 Post subject: Re: Time of Day
PostPosted: Sun Sep 13, 2009 10:43 pm 
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IIII.. Don't really know what I prefer, as long as there'll be a level with dawn and a level with rain, then I'm happy :D.
Just a note: Just because the plane went down in a storm, it dosn't mean that it HAVE TO rain in BE, since Anne could have fainted for a long time, and then first waked up, when the storm has passed :P.

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 Post subject: Re: Time of Day
PostPosted: Mon Sep 14, 2009 3:33 pm 
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I like summit with a sundown kind of feel to it...the sun is going down, it has a very final feeling to it, the end of the day, end of your journey. Also I like the idea of having lots of different times where it's raining...possible on some levels to have it rain during part of the level but not all?


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 Post subject: Re: Time of Day
PostPosted: Mon Sep 14, 2009 11:27 pm 
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 Post subject: Re: Time of Day
PostPosted: Tue Sep 15, 2009 12:05 am 
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I like that last one that you just posted


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 Post subject: Re: Time of Day
PostPosted: Tue Sep 15, 2009 12:08 am 
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I'm starting to like it too.. we'll see how the poll goes.

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 Post subject: Re: Time of Day
PostPosted: Tue Sep 15, 2009 12:35 am 
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You should keep in mind that the beginning cinematic takes place when the sun is shining and the end cinematic takes place at night. If the game end in the morning, then it's a very long helicopter ride.


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 Post subject: Re: Time of Day
PostPosted: Tue Sep 15, 2009 12:46 am 
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