Glad ye liked JR Unloaded, TI.
TheIdiot wrote:and I was glad to see the Mayan Face implemented among other areas which we have hints of existing but never appeared in any version.
The Mayan Face certainly was in b55.. But it's nice to see in a fully working version with dinos, guns, etc.
Which uhhh reminds me I fraking totally forgot to add music, oopz.
One thing I did however miss was the inclusion of more puzzles and things to do as per the walkthrough - the level as it is seems devoid of much but the usual Raptor combat. Still, I had quite a bit of fun,
Alas, quite so; one of the side-effects of a 1-day completion spree (I am quite busy and have other mods to be modding, and again, the actual JR reloaded will be begun from scratch). I hope the scant few puzzles which
were present provided a whiff of what was missing.
although I didn't go into the Hidden Valley because I didn't really feel like backtracking once I'd reached the Final Exam area.
Well, the Trikes missed you; did you visit the beach?..
Also thought it was a tad too foggy compared to the vanilla versions, although that might just be the coloration of the fog.
Hmmm. I would have to check but I'm pretty sure the fog settings are taken straight from retail JR. I wouldn't be surprised if it looks different due to the open-area nature of the level. The color is likewise from JR..
Anyway, I'd probably consider this one of the best JR versions I've played. Add some more things to do other than fight the usual Raptors and I think this would take the cake.
Hehe, well that's for a fully different edition...
Also, on the grass texture you normally don't like, this level sort of satisfies the desire I've had for ages for a proto-Tres-style level, using the old textures which fit the square trnobjs found everywhere in retail and are seen in concept art. Also made use of those stalky simple short palm thingies which likewise remind one of proto-Tres (and were moreover not in the final version). Sort of needed to do justice to all that. *cracks knuckles* Now that that's taken care... In the interrum we've discovered that ancient versions of Tres levels actually had highly complicated trnobj assemblages. Do not know far I might come to spreading that style throughout Tres in a certain other remake project..
*thinks*
Well Gah, as Tatu might have mentioned, I've requested to join said other project. If I do, Tres Reloaded will likely be abandoned since they have about the same goal. As well, I'm not quite sure how well BE Reloaded represents my current modding approach. We shall seeee what happens.
machf wrote:typical dry humor
Hah, hah, hah..
Feel free to mention even a single part of your experience/opinion at any time.