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PostPosted: Fri Sep 07, 2018 7:33 pm 
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The latest version is below in the zip attachment. I'm sure anyone who has downloaded the player before is
aware of what it does, so I won't bore anyone with additional details. However, this version does include the
changes that machf suggested for the program.

*This is a portable version, meaning no installation required -
**SndIds.dat file is not backwards compatible with previous versions of the tpa player as its format has
been changed. It has also been updated with as many in_game samples that are known (including both fan
and retail (includes TheIdiot's latest RTJP release)).


Attachments:
File comment: player_4.0.9.15_portable (no installation required)
tpa_player_409.15.zip [566.17 KiB]
Downloaded 92 times
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 Post subject: Re: tpa player (1.5)
PostPosted: Sat Sep 08, 2018 2:57 am 
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And next we need a display app which cross refereces BMP palettes across all builds of Trespasser with inter-terminal networking capacity.

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 Post subject: Re: tpa player (1.5)
PostPosted: Sat Sep 08, 2018 1:57 pm 
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Draconisaurus wrote:
And next we need a display app which cross refereces BMP palettes across all builds of Trespasser with inter-terminal networking capacity.


Ah, Yeah. As soon as I can get someone to explain that one to me, I'll get right on it. :lol:


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PostPosted: Sun Jan 27, 2019 2:26 pm 
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@Edit: see 1st post for download


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PostPosted: Tue Jan 29, 2019 3:35 pm 
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@Edit: See 1st post for download -


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PostPosted: Fri May 10, 2019 6:46 pm 
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Version within post removed (obsolete)

Added cau_to_tpa function: Takes a directory of cau files (minimum 3), converting them into a retail ready tpa file.
Note, if adding only one or two cau files, then use 'add_cau' under menu/options.

Now exports saved wave or cau files with their assigned ingame names (if known). If unknown, they'll be labeled
by the tpa's names plus the sample's entry no#.

Improved speed of beta_to_retail conversion (generally around 6 seconds for the 200+mb stream.tpa). Due note,
this function does not update the early beta effects foley_table. In my opinion, they're useless except used as add
ons, but if you intend to use them as replacements for retail's effects.tpa file, then use machf's TpaUpdater.

Improved speed of *eel to tpa function (halved elapsed time (eg. time taken to output a tpa file)).


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PostPosted: Tue May 14, 2019 9:40 pm 
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Version removed (obsolete)

The zip below contains tpa player (version 4.0.9.5). It adds the ability to add caption data during
the creation of a cau file (wav_to_cau). One should check out the help files (Menu/Help) and re-
view the topic 'Captions" beforehand to understand how to effectively add caption data. Hell, read
it all, it actually takes considerable time to write help files! :yes:

*I do not see any further updates to this program. I think the program just about covers it all in
its current build.


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PostPosted: Sun May 26, 2019 1:36 pm 
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Version removed (obsolete)

Never say never, right? A minor bug release. Saved cau files would only export with a partial
ingame sound id (if known) if a space was between the sound sample's name. Fixed -


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PostPosted: Mon Feb 24, 2020 1:02 am 
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tpa player 4.0.9.8: https://www.mediafire.com/file/x6xufa9e ... p.exe/file

Technically, this isn't a bug fix but more so a workaround for a particular file name (music - mayan face/jeep). Problem is, the forward slash is an illegal character for a file name so windows wouldn't allow the file to be created upon save due to the sample's name.

In lieu, it'll export and save as stream_415 (or whatever the hell the sample number is). In short, it's not a big deal, unless of course, you actually wanted to export that sample. Otherwise, there's really no need to update from the last version (4.0.9.7).

That it all . . .


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PostPosted: Mon Feb 24, 2020 4:51 am 
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Oh nice!

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PostPosted: Mon Feb 24, 2020 7:27 pm 
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Rebel wrote:
tpa player 4.0.9.8: https://www.mediafire.com/file/x6xufa9e ... p.exe/file

Technically, this isn't a bug fix but more so a workaround for a particular file name (music - mayan face/jeep). Problem is, the forward slash is an illegal character for a file name so windows wouldn't allow the file to be created upon save due to the sample's name.

In lieu, it'll export and save as stream_415 (or whatever the hell the sample number is). In short, it's not a big deal, unless of course, you actually wanted to export that sample. Otherwise, there's really no need to update from the last version (4.0.9.7).

That it all . . .

Trespasser uses the backslash character ( \ ) and internally converts it into a forward slash before performing the CRC hash calculation. Maybe you could just use that workaround, converting any forward slashes in the name into backslashes before saving...

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Mon Feb 24, 2020 10:06 pm 
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machf wrote:
Trespasser uses the backslash character ( \ ) and internally converts it into a forward slash before performing the CRC hash calculation. Maybe you could just use that workaround, converting any forward slashes in the name into backslashes before saving...


Huh, I wasn't aware that the backslash was allowed either. Anyways, not all that important so long as that particular sample can be saved, and as far as I know it's the only one -


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PostPosted: Tue Feb 25, 2020 12:21 am 
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It is. But when I run the CRC reversing program, of course it comes out as a regular slash, since it's undergone the swap before the hash calculation in the first place. I guess I should have added code to convert any slashes into backslashes, assuming that slashes are forbidden as part of the sound names, but I didn't think it was necessary since I was just generating text listings, not file names...

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Tue Mar 24, 2020 8:14 pm 
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Rebel, would it be possible to get this in a portable version? Avast repeatedly blocks unrecognized ("very rare", in its terms) installer programs for me, even when I tell it to turn off for a few minutes.

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PostPosted: Tue Mar 24, 2020 8:17 pm 
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TheIdiot wrote:
Rebel, would it be possible to get this in a portable version? Avast repeatedly blocks unrecognized ("very rare", in its terms) installer programs for me, even when I tell it to turn off for a few minutes.


I second this. Is there a reason that it is not portable to being with? I think most people prefer it that way now days. I also dislike that it installs in the program folder anyway, as on Windows 10 it can get messy when you install that stuff there unless you turn off UAC, and even then some programs work wonky.

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