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PostPosted: Sat Dec 19, 2020 10:08 pm 
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T-Rex Killer
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I'm thinking that for the gun sounds, you'd need a list containing gun manufacturers' names, another one containig a list with number combinations from 0-9, 00-99, 000-999 and 0000-9999, and a ast one just containing "01" and "02"...

Unfortunately since your executable is compiled for 64-bit Windows, I can't run it without rebooting my PC... isn't it possible to compile a 32-bit version?

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Sat Dec 19, 2020 11:27 pm 
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Gallimimus
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I've added updated x64 and x86 executables. I haven't actually tested the x86 version on a 32-bit machine so I can't promise it'll run, but I did have to fix a few truncation warnings so it's definitely 32-bit...
The --dictionary option now takes a comma separated list of filenames instead and performs a union on them to generate the word list (it'll deduplicate automatically), since I was fed up of manually concatenating lists. I haven't yet got support for users to specify a different list per append depth.

The gun ones are going to be a bit tricky I think. Getting the right manufacturer list will probably be the hard part? It's getting late here now so I'll have a bit more of a look tomorrow. Always happy to hear any feedback or suggestions, of course.


Attachments:
CRCFinder.zip [185.16 KiB]
Downloaded 24 times

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Bringing TPA CRCs up the well, amongst other file format adventures.

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AUDIO PROJECTS // AnneAudioAdventure / Anne&Hammond
RESOURCES // Music List

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PostPosted: Sun Dec 20, 2020 7:21 pm 
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Quote:
"SPEC-WORKSTATION BOOT"


From Anne's voiceover document, indicating the computer building.

Anne188: Workstation/Terminal area
Anne188b Nerd central.

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PostPosted: Sun Dec 20, 2020 8:00 pm 
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T-Rex Killer
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Maybe even a computer terminal inside the CRAY vault. The walkthrough mentions a "windows like interface" if I remember right.

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PostPosted: Sun Dec 20, 2020 11:36 pm 
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T-Rex Killer
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machf wrote:
Retail Effects.tpa:

Code:
150   8CF97C2E   4352157   7585   0,00   0,00   WBOR   110   36   1028   7549   30086   22050   16   1   1   0   0   no   [unknown]   32A57DB9    (possibly GUN - ) (handgun?)


You know, in the retail's Foley table this sound isn't used so it was sort of a mystery, but in builds 55 to 103, it appears a single time in each, as the sound played for the collision of materials "Metal Hard 2" and "Computer"... so it may not be a gun at all. And yes, listening to it, it sounds more like a loud thud, I wasn't so sure it was a gunshot before, now even less...

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Mon Dec 21, 2020 1:35 am 
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T-Rex Killer
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I have a theory that Foley Table things were based on one or more devs going around the game to see what things might hit each other, then using GUIApp or a piece of paper to assign a collision sound. Possibly different objects near each other changing might have led to the table changed over time. Also things like bullets and Anne's food likely were done on the whole.

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PostPosted: Tue Dec 29, 2020 12:58 am 
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T-Rex Killer
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I was taking another look at this one:

machf wrote:

Build 55 Ambient.tpa:

Code:
 13   6D6B4176    1722266       36132      1.637      0.000      0.000     13   WBOR    110         36           0       36096       36096       11025     16      1      0      0      0      [unknown]   2CEDC4AD    (possibly AMB-)




It's actually the same as this one:

Code:
 27   258B4F12    1722266       36132      1.637      0.000      0.000     13   WBOR    110         36           0       36096       36096       11025     16      1      0      0      0      AMB-IJ-A01   1E1D1A9A   


It's only using a different name...

Since something simlar happens for these ones, which come just before it:

Code:
 10   203D2791    1521128       51354      2.327      0.000      0.000     10   WBOR    110         36           0       51318       51318       11025     16      1      0      0      0      AMB-JUNGLE-B10   1653BA86   
 11   25165DD1    1572482       80868      3.666      0.000      0.000     11   WBOR    110         36           0       80832       80832       11025     16      1      0      0      0      AMB-JUNGLE-A14   1650BA82   
 12   CC75F8E4    1653350       68916      3.124      0.000      0.000     12   WBOR    110         36           0       68880       68880       11025     16      1      0      0      0      AMB-JUNGLE-A12   1650BA84   



and are duplicates of these one further down:

Code:
 73   C1BD5D14    1653350       68916      3.124      0.000      0.000     12   WBOR    110         36           0       68880       68880       11025     16      1      0      0      0      AMB-JU-A12   28433E3F   
 75   28DEF821    1572482       80868      3.666      0.000      0.000     11   WBOR    110         36           0       80832       80832       11025     16      1      0      0      0      AMB-JU-A14   28433E39   
 88   2DF58261    1521128       51354      2.327      0.000      0.000     10   WBOR    110         36           0       51318       51318       11025     16      1      0      0      0      AMB-JU-B10   28403E3D   


I'd have expected it to be named something like "AMB-JUNGLE-A01" to match the rest, but alas, no, that's not its name. It isn't "AMB-JUNGLE-A1", "AMB-JUNGLE-01", "AMB-JUNGLE-Ao1" or "AMB-JUNGLE-o1" (all possible typos), either. But it certainly had to be something ending in "-A01", for sure...

What turned it out to be? "AMG-IJ-A01"... yes, a different typo.

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Tue Dec 29, 2020 6:15 am 
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T-Rex Killer
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AMB-JUNGLE-A01... This isn't a looping sound is it?

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PostPosted: Tue Dec 29, 2020 9:11 am 
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Typo? Haha, nice find!

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PostPosted: Mon Jan 04, 2021 7:39 pm 
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Gallimimus
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I've updated my CRC tool (x86 and x64 binaries attached) so that you're able to specify different word lists for each "next" word, with it resorting to the final list if this is shorter than the number of appendings requested.
Attachment:
CRCFinder.zip [208.03 KiB]
Downloaded 22 times

For example, I've tried running
Code:
-t 8 -d "GunManuf.txt|GunOther.txt" -c crc.csv -s " " -e "01|02" -p "gun - " -a 3 --crcoverride "FFA4D081,69F03065,2876EA61,485FE728,E680FB41,36322B9D,806DC7ED,AB68D478,2027364A,7AEF671A,86503DFE"

The format of the argument for -d is that you provide a comma-separated list of filenames for each word slot, with the lists for each slot themselves being separated by a vertical pipe. For example:
Code:
-d "f1,f2|f3,f4,f5|f6,f7"

uses words from f1 and f2 for the first word, from f3, f4, and f5 for the second, and from f6 and f7 for the third onwards.

I've also included a few gun lists (very quick and dirty, though) in the zip.

_________________
Bringing TPA CRCs up the well, amongst other file format adventures.

Legacy work below:
Spoiler: show
AUDIO PROJECTS // AnneAudioAdventure / Anne&Hammond
RESOURCES // Music List



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PostPosted: Mon Jan 04, 2021 8:31 pm 
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T-Rex Killer
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Interesting. I may give it another try tonight... or early tomorrow.

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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