tatu wrote:
Oh, is this required for the game in some cases? Why exactly is this needed?
A good future feature would be the ability to add/modify the foley table, if that would be possible.

It's mainly used for dino vocals, tatu, whereas the emitter of the sound is the dino itself. The program was
originally preset to recognize a tpa named effects and added the sound appropriately. But, seeing that I've
noticed people naming their effects tpas all different names it seemed logical to add the new menu option.
I should expand the option to cover *eel to tpa and *caus to tpa functions as they're just set up to handle
stream type tpa creations. Right now, effect's required sounds must be added 1 at a time -
As far as the foley table, I never got into it. As far as I know, machf is the only one who released detailed
into on its structure. I think the Effects_Editor can produce new foley tables already anyways, that's what
the collision section of that program presumably does (I never tried it, just assuming).