many thanks again Glitch for putting these up - and again, please use the level's own settings for recordings, since this is some people's only experience of it

fyi, there's a slightly easier way to get ontop of the transformer. and JPDS~Plains doesn't actually end.. tho it has several places to be reached thru puzzles. it was going to have various level-load triggers but you have to sort of infer where they would have gone. we didn't have time to make multiple SCN files per level.
machf wrote:
glitchhunter09 wrote:
There's a way to get the shotgun out of the trailer without grabbing it from the inside. You can use the paint can to push it to the edge of the wall, or a high powered gun such as a machine gun. This should make it clip through the trailer wall if its anything like the testing level. I got it by pushing it with the paint can as I didn't have any guns at the time. After this, I went out side and jumped near the trailer wall until my hand clipped through to grab the shotgun. This screws up your positioning of the gun, but at this point getting the hell out of there is all that matters so just stow the gun away and run away from the rex as its triggered by grabbing the gun.
I just kicked it out of the trailer...
actually guys, the beta of JPDS~Streams used a PickUpObject trigger, but thanks to your reports i changed it to ObjectLeaveTrigger, meaning the kicking-technique will no longer work, nor will this odd-sounding "shove it thru the physics" AFAIK.
glitch, i'm very interested in having more JPDS videos put up, provided the intended settings are used

i would also prefer it to be in higher game quality level, with the full compliment of groundfoliage, but i understand if that's just not practical.