- Spoiler: show
- Zombie Raptors? Heh, I found a group of very strange Raptors but I wouldn't call them zombies...
I don't want to spoil it, you'll eventually find it. And you'll get scared as never before.
Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
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Re: Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
~ They told me humans weren't real... I proved them wrong.
Anthropology ~ A beautiful tale.
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Re: Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
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Re: Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
I gave up on the winter contest long ago dude to crash problems. Was thinking more along the lines of an entirely new level And no, I didn't use cheats, I like to play new mods without them.Draconisaurus wrote:PS: New release, check new thread.
- Spoiler: show
~ They told me humans weren't real... I proved them wrong.
Anthropology ~ A beautiful tale.
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Re: Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
What a great work you've done on this JPDS project! "Impressive, most impressive!"(c) I really can't imagine how one could be patient enough to have such a huge project fully accomplished, to bring all the work to the end! And that's more than excellent!
I've read all this topic through from the very beginning to the very end, and realized how few of the features of the Streams level I discovered for my own while playing. You know, I simply walked through the whole area straight from one side to another and reached the gate to the Plains level (wich I've already downloaded:)) without any attempt to wander around and check what is out there:).
Deeply impressed with the models of dinosaurs (I mean, of what I've already seen in the level), raptors are my favorite)) and Allosaurus makes a really pleasing impression! And I like much the environment and atmosphere (such a mysterious) Btw, what this sly Biosyn forgot on the InGen's territory?
But I have some remarks referring to the design of menu screens and intro. As it was mentioned somewhere above the intro is quite long (perhaps it's because of phone convesations which are indeed important). and the cursor. InGen logo is one of the nicest logotypes I've ever seen but it's not for use as a cursor (I had problems while editing options, audio parameters, for example. Usability rules require cursor must be sharp tipped tiny object arrow-like or wedge-like in general... except this, JPDS is the greatest thing created on Trespasser's engine, I didn't expected this engine to be capable of providing such a great quality in all the aspects of game design!
p.s. I'm quite a newbie on this forum and English is not my native language, so will you please excuse some mistakes occured (or are likely to occur from time to time)... and indeed I'm fond of Trespasser (and Jurassic Park movies and books) though I'm not a gamer. I prefer to create games, not play), presently work in the game industry.
p.p.s. Inspired by JPDS I couldn't help putting my hand on it and redesigned the main screen of the game. I can post here (if possible) the .jpeg of it if you are intrested
I've read all this topic through from the very beginning to the very end, and realized how few of the features of the Streams level I discovered for my own while playing. You know, I simply walked through the whole area straight from one side to another and reached the gate to the Plains level (wich I've already downloaded:)) without any attempt to wander around and check what is out there:).
Deeply impressed with the models of dinosaurs (I mean, of what I've already seen in the level), raptors are my favorite)) and Allosaurus makes a really pleasing impression! And I like much the environment and atmosphere (such a mysterious) Btw, what this sly Biosyn forgot on the InGen's territory?
But I have some remarks referring to the design of menu screens and intro. As it was mentioned somewhere above the intro is quite long (perhaps it's because of phone convesations which are indeed important). and the cursor. InGen logo is one of the nicest logotypes I've ever seen but it's not for use as a cursor (I had problems while editing options, audio parameters, for example. Usability rules require cursor must be sharp tipped tiny object arrow-like or wedge-like in general... except this, JPDS is the greatest thing created on Trespasser's engine, I didn't expected this engine to be capable of providing such a great quality in all the aspects of game design!
p.s. I'm quite a newbie on this forum and English is not my native language, so will you please excuse some mistakes occured (or are likely to occur from time to time)... and indeed I'm fond of Trespasser (and Jurassic Park movies and books) though I'm not a gamer. I prefer to create games, not play), presently work in the game industry.
p.p.s. Inspired by JPDS I couldn't help putting my hand on it and redesigned the main screen of the game. I can post here (if possible) the .jpeg of it if you are intrested
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Re: Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
Thanks for your review Deino
The models of the dinos are from a combination of sources. There are both raptor models from the retail game, and from TC Isle, though all reskinned by Second Illiteration (or in later cases sometimes by myself), who also reskinned various other dinos seen. Some dino models are from JPOG. They are indeed what brings JPDS to life the most. I remember when I first ventured into the level after covering the forest floor with brush, obstructing low-level view, I actually started treating it visually like a real forest, looking around carefully for signs of movement...
BioSyn's part in the story will be slowly revealed through the levels , though a good portion of it will have to come through post-game release material.
The cursor, you may not have noticed but there is a small arrow in the upper-left corner of the cursor image. This is the actual clicking point, which takes up only 1 pixel and is quite easy to see. I remember in my younger days, I used to wonder if the clicking point was in the center of a cursor's image, but this is something I grew out of There are in fact many custom cursors out there, if you do a search, which use a fancy image of a creature or something and have a small arrow in the upper-left for clicking. I'm entirely happy with how TrikeUatra built our menu up.
Please feel free to post screenshots! Provided they are in spoiler tags.
The models of the dinos are from a combination of sources. There are both raptor models from the retail game, and from TC Isle, though all reskinned by Second Illiteration (or in later cases sometimes by myself), who also reskinned various other dinos seen. Some dino models are from JPOG. They are indeed what brings JPDS to life the most. I remember when I first ventured into the level after covering the forest floor with brush, obstructing low-level view, I actually started treating it visually like a real forest, looking around carefully for signs of movement...
BioSyn's part in the story will be slowly revealed through the levels , though a good portion of it will have to come through post-game release material.
The cursor, you may not have noticed but there is a small arrow in the upper-left corner of the cursor image. This is the actual clicking point, which takes up only 1 pixel and is quite easy to see. I remember in my younger days, I used to wonder if the clicking point was in the center of a cursor's image, but this is something I grew out of There are in fact many custom cursors out there, if you do a search, which use a fancy image of a creature or something and have a small arrow in the upper-left for clicking. I'm entirely happy with how TrikeUatra built our menu up.
Please feel free to post screenshots! Provided they are in spoiler tags.
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Re: Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
You have here dino models from Operation Genesis? what species exactly?)) I must take a look through the screenshots of OG)) Haven't play this game yet, unfortunatly... How did you manage to export models from JPOG to your game? and what about skinning (3DsMax or Maya + Photoshop or different trespasser editors only)? I have experience in 3D-modeling but it was more than 2 years ago since I last time opened 3DsMax.. IK, bones, reactor module, v-ray renderer etc. ))
The forest indeed gives a strong impression of real jungle! and the feature I like most is that the player may walk in any direction (unlike the retail game of Trespasser where usually is obvious where to go) and soon get lost like in the real forest. or, for example, after a wild running to and fro in attempt to excape attacking raptors you suddenly realize that you don't have any idea where you are exactly and where you were going!) so then you finnaly drop out of dence foliage on some road: "Ðу вот, приплыли! и куда же теперь идти?" what can be translated like this: "Oh, here we are! so where is this 'here' and which direction is right?" (not literal translation but the common sence is something like that)) )
About the cursor. the clicking point is the upper-left corner, that's all right. but the image is quite large and that is distracting attention from the function. I mean, the form and the function are disballanced in that case. That was what I'd been tought while studying on the Faculty of Information Technologies and Mediadesign.. it was.. more then 5 years ago! Good god!.. since than things may have changed)) never mind, just my point of view
And here is my version of JPDS main menu. I made it a bit closer to the menu of Trespasser... hmm I've no idea how to place an attachment in spoiler tags
The forest indeed gives a strong impression of real jungle! and the feature I like most is that the player may walk in any direction (unlike the retail game of Trespasser where usually is obvious where to go) and soon get lost like in the real forest. or, for example, after a wild running to and fro in attempt to excape attacking raptors you suddenly realize that you don't have any idea where you are exactly and where you were going!) so then you finnaly drop out of dence foliage on some road: "Ðу вот, приплыли! и куда же теперь идти?" what can be translated like this: "Oh, here we are! so where is this 'here' and which direction is right?" (not literal translation but the common sence is something like that)) )
About the cursor. the clicking point is the upper-left corner, that's all right. but the image is quite large and that is distracting attention from the function. I mean, the form and the function are disballanced in that case. That was what I'd been tought while studying on the Faculty of Information Technologies and Mediadesign.. it was.. more then 5 years ago! Good god!.. since than things may have changed)) never mind, just my point of view
And here is my version of JPDS main menu. I made it a bit closer to the menu of Trespasser... hmm I've no idea how to place an attachment in spoiler tags
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- JPDS main menu sreen, redesigned) jpeg from psd-file.
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Re: Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
First and foremost. YAY A RussianDeino wrote:You have here dino models from Operation Genesis? what species exactly?)) I must take a look through the screenshots of OG)) Haven't play this game yet, unfortunatly... How did you manage to export models from JPOG to your game? and what about skinning (3DsMax or Maya + Photoshop or different trespasser editors only)? I have experience in 3D-modeling but it was more than 2 years ago since I last time opened 3DsMax.. IK, bones, reactor module, v-ray renderer etc. ))
The forest indeed gives a strong impression of real jungle! and the feature I like most is that the player may walk in any direction (unlike the retail game of Trespasser where usually is obvious where to go) and soon get lost like in the real forest. or, for example, after a wild running to and fro in attempt to excape attacking raptors you suddenly realize that you don't have any idea where you are exactly and where you were going!) so then you finnaly drop out of dence foliage on some road: "Ðу вот, приплыли! и куда же теперь идти?" what can be translated like this: "Oh, here we are! so where is this 'here' and which direction is right?" (not literal translation but the common sence is something like that)) )
About the cursor. the clicking point is the upper-left corner, that's all right. but the image is quite large and that is distracting attention from the function. I mean, the form and the function are disballanced in that case. That was what I'd been tought while studying on the Faculty of Information Technologies and Mediadesign.. it was.. more then 5 years ago! Good god!.. since than things may have changed)) never mind, just my point of view
And here is my version of JPDS main menu. I made it a bit closer to the menu of Trespasser... hmm I've no idea how to place an attachment in spoiler tags
Second, Oh my gosh, that is simply amazing dude that main menu really rocks.
Third, Love your thoughts and attitude
Draco will love this menu too I am sure.
~ They told me humans weren't real... I proved them wrong.
Anthropology ~ A beautiful tale.
EpicZen
Carnivores Hub ~ Need the full games without all the hassle of torrents or viruses? Run on over to EpicZen's Carnivores Hub!
Anthropology ~ A beautiful tale.
EpicZen
Carnivores Hub ~ Need the full games without all the hassle of torrents or viruses? Run on over to EpicZen's Carnivores Hub!
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Re: Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
Omg, that menu is horrible, it makes me want to puke!
With the cursor, TBH I don't totally agree buuuut I didn't design the cursor, and probably would not have made it a big logo like that. I prefer my simple raptor-claw cursor in Trespasser Twilight. Feel free to swap it in
With JPOG dinos in Tres, I think Rex or someone else should answer, I don't really have the time. But we have been using JPOG dinosaurs in Trespasser for years now. It's a simple matter of importing the mesh files into Max, fixing them up if need be, realigning their body parts a bit, retexturing if desired, bringing them into our app TPDC for bone-rigging, and importing them into the level. But I only took care of the last step in most cases.
If you go to the Tres File Box in my sig, you'll find the Tres Animal Archive which has many such dinos completed and ready for use in fan levels.
- Spoiler: show
With the cursor, TBH I don't totally agree buuuut I didn't design the cursor, and probably would not have made it a big logo like that. I prefer my simple raptor-claw cursor in Trespasser Twilight. Feel free to swap it in
With JPOG dinos in Tres, I think Rex or someone else should answer, I don't really have the time. But we have been using JPOG dinosaurs in Trespasser for years now. It's a simple matter of importing the mesh files into Max, fixing them up if need be, realigning their body parts a bit, retexturing if desired, bringing them into our app TPDC for bone-rigging, and importing them into the level. But I only took care of the last step in most cases.
If you go to the Tres File Box in my sig, you'll find the Tres Animal Archive which has many such dinos completed and ready for use in fan levels.
Re: Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
@Deino
To answer your JPOG related questions:
Andres James, a former member that's gone missing, wrote a MAXScript that imports JPOG's .TMD models directly into GMax/3DSMax. The textures are stored in .TML files which can be exported into .BMP with ConvertCCT, a small application Andres also wrote. Here is the link: http://tresed.trescom.org/jpog/
And as for bones, we use TPDC, an application made specially for rigging models for Trespasser.
We have most of the species Trespasser ready, might be missing a few. One that was missing up until the release of JPDS was the Ankylosaurus. Also, JPDS' Allosaurus is a modified version (re-textured, re-modeled) of JPOG's Allo.
Welcome to TresCom, by the way!
Nice menu!
To answer your JPOG related questions:
Andres James, a former member that's gone missing, wrote a MAXScript that imports JPOG's .TMD models directly into GMax/3DSMax. The textures are stored in .TML files which can be exported into .BMP with ConvertCCT, a small application Andres also wrote. Here is the link: http://tresed.trescom.org/jpog/
And as for bones, we use TPDC, an application made specially for rigging models for Trespasser.
We have most of the species Trespasser ready, might be missing a few. One that was missing up until the release of JPDS was the Ankylosaurus. Also, JPDS' Allosaurus is a modified version (re-textured, re-modeled) of JPOG's Allo.
Welcome to TresCom, by the way!
Nice menu!
Re: Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
Nick, none of the JPOG models are missing - it's just that people asked me to use them in their own levels, and several haven't been released yet. But you can be quietly confident that all of them are already rigged.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
thank you a lot for all the information! and for the attention I appreciate it) To try this export-import thing would be intresting, I just wonder weither I remeber anything about 3DMax at all)
And it's pleasing that you like my version of menu
I'd like to work through the all menu screens required. creating such screens is part of my profession) and my hobby as well)Draconisaurus wrote:Of course, it can't be used without full accompanying menu graphics If you'd like it released as an optional menu pack, you or someone will have to take it all the way through.
And it's pleasing that you like my version of menu
It's the very version which appears in the intro of JPDS, I simply pressed "PrtScr" and pasted the image to a new file in Photoshop.Draconisaurus wrote:Not sure which version of the JPDS logo you used
hehehe, you are absolutely right, I'm Russian) True EvilRussian))) At your service! *low theatrical bow*RexHunter99 wrote:First and foremost. YAY A Russian
Second, Oh my gosh, that is simply amazing dude that main menu really rocks.
Third, Love your thoughts and attitude