Shadow Wolf wrote:
Draconisaurus wrote:
Hmmm no I don't, and what do you mean by artificial?
the bands of rock seem too narrow... (I'll tell you about the chopper in IM)
EDIT: Machf, do you have any plans for that chopper?
I was going to release them for people to use in their levels... the doors are detached, as well as the rotors and landing gear. That was my backup-backup-backup-backup plan for Trespasser's anniversary, and then I completely forgot about it...
Draconisaurus wrote:
machf wrote:
The waterfall looks artificial... I mean the surrounding terrain looks like cement. Is it supposed to be?
Hmmm....
well no it's not supposed to be cement. It's not an easy thing to set
up - the terrain was not allowed to be detailed enough (due to overall
limits) do sculpt the sides of the stream in terrain, so for some time
I've known that I would have to do it using rock objects (I *suppose* I
could try turning it all into grass but I believe it might become more
obvious that way).
Not grass, but dirt/mud. This way it looks like an artificial stream, rather...
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Some things remind me of some places in the Pens level...
Of course..

No I really wouldn't be surprised, seeing some of the things I cobbled together from retail elements.
Trees, mostly.
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I
was going to release those for Trespasser's 10th anniversary instead,
as the earlier plans (A, B, C) weren't ggoing to be ready... I had
converted and split them, only needed to add some physics objects to
them, but then I started work and forgot about them completely. Drac's
picture just reminded me of them...
Ah, heh cool. Remember
that you'd also need to double up the blade objects, as they are
one-sided,
Do you think I'm a noob?

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not to mention some empty mesh space inside those doors.
Actually, the doors are fine after you detach them correctly.
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For
the JPDS1 edition, I actually had to make non-moving blades and then
frak them up..
New blades for the static chopper is something I haven't made (yet). I've considered using textures only, and animating them when needed...
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luckily there was already a bit of unused texture on the
main bitmap for this.
But yes, the InGen heli you see there is a
heavily damaged version of the JPOG heli, for those who didn't
immediately recognize it. It was actually pretty fun and required some
creative thinking.. and saved buttloads of time.

It also has more polygons than you'd have thought, doesn't it?
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