Nick3069 wrote:
Yes, I have tried "walking the plank" (I tought that the sniper was non-stationary but still have the tripod, but instead it's
completly stationary.), but then the albertosaurus came, killed the green raptor (which just spawned) and tipped the "plank" over the edge.

LOL the Alberta tipped the plank? Hahaha never seen that happen XD
Chupacabra wrote:
The roof pieces turn into Giant Ninja Stars of Death which do some pretty heavy damage.
XDDD That's awesome haha.. hadn't quite tried that myself. That would look awesome but.. I would caution that all destructible building elements actually give hitpoints to a dino (and presumably Anne) on impact, since they have negative damage values. This is the only reason the Alberta doesn't die when crashing the maze walls.
Lol I should totally make a real ninja star model and put it in a level.....
Quote:
The Pikompy reminds me of when I attached an ActStayNear assigned to Anne to a pack of Raptors in one of my own levels. They followed me like my own personal bodyguards. Although as mentioned, getting them to attack other dinosaurs is tricky since in my own experience, you need to remove any hostile scripting to keep them from attacking Anne first.
Lol!! Bodyguards, nice idea... heh yeah too bad there is that little stitch. I still think there must be a way to get them to attack other dinos, it just must be rather complicated... or require some specific combination of things that we're missing. That non-human carnivore archetype has to be good for something...
Hehe and yeah, I'll have JPDS1 out as soon as I can.

Probably late September. Seeing machf's greenhouse level gives me hope for getting the foliage crisis of JPDS1 out of the way much faster... so there's definately much hope. Oh and well, I will be releasing another major level this week in conjunction with someone else

(not Nem heh), so look out for that.
Again, I'm quite glad people are enjoying this!

I do wonder if anyone has tried the "working" drawer yet... it's quite funny sometimes.