Well if you take a momemnt and go back to look at the original plot concepts/maps I drew, the Utility Shed has been on board since the very beginning. It's supposed to be the first place where the player is able to find a good weapon at (they get a simple PHK or w/e in the helicopter wreckage, and perhaps one other good weapon at a hunter jeep if they find it). The Utility Shed was originally basically the only thing between the starting point and the EA, heh, obviously now it's just one of many possible stops. You'll notice it's connected to the powerline network; it serves as a sort of transformer station (like the kind you see around today) for Site B. Also it's the
North Utility Shed; there will be several in the game (one nice thing about modelling something like that, we can use it over again and change it up), just as you'd need several transformer stations for an island like Isla Sorna with 3 power generators, etc. The Shed will also have a general assortment of InGen supplies (yes including Crates

). On a last note, to get into this place, you'll notice there is a padlock on the front gate. It won't come off if you just go and jiggle it or something but it will easily break off when you fire at it (at least, this is how I have it planned). So yeah to answer your question, it's not just for looks, I've got it all planned out.
