Interesting ideas, though I have no problems with the elevators, they work fine. Please don't make me touch them again, I'll cry!
intro: Balloon crashes. That can actually be worked into a generalized view of the island during, so that could satisfy both our angles.
SSVenture: Explosion sequence. Could be a zoom in here, though I think that might depend upon how realistic the hull of the ship breaks up as to whether or not we should key in on the flying debris.
Elev Shaft: seems like a good locale for a camera shot.
Lighthouse: Had similar idea, so thumbs up here too.
Caverns: Yea, we need something a bit more here. I'd still love to script an explosion down here, debris flying. Perhaps a stick of dynamite left protruding from a part of the cavern wall. Idiot player shoots at it, Kaboom.
B29: Seems like another good area for this.
Outro: Sounds like it's worth considering before the end of level and loadup of promo (dummy level).
Great ideas, and no doubt this discovery of Andres has given us yet another welcome innovation to work into tc isle, but I do think that we need to be careful and not overuse it.
*an initial test seems to point to not being able to loop these play animations.