We all appreciate your words, Nem.
Ok... I did a quick trigger redo (switched some to booleans) and from what I can see, the L.H. is back in working order. Argghhh!
.... and you're right, Remdul. A beta is a beta, so I know that we can't address every issue. There's just not enough time.

I've made a mental note of some; sporatic sound triggers in caverns (I think we can solve that by adding a duplicate sound into the ambient.tpa so that all those triggers aren't relying on the same sound clip), out of sync, split waterfalls, terrain sounds not always matching terrain (we can fix this as well - no prob.) and some other minor stuff. As we begin work on the final I'll see if I can fix the above up as we're working on adding the remaining models and eye candy for the final.
Ah, Mick. I just added a slide with a few pics of his level, though for the final I'll add a few snapshots (polaroids) to go along with it. I'll send him a p.m. about it, as I don't want him to feel that we didn't give enough effort for him (Time is like gold these days). (His name's at the top though, he oughta like that.

)
Onward, the Hi_rez is done. Did my runthru, couldn't find anything that went haywire (went from beginning to end of level), so I'll start the low_rez as soon as I finish this beer that I'm on. If I can stay sober (hahaha), I should finish that up tonight as well, though I won't be able to test it out until tomorrow afternoon, so I won't have the file packs up until tomorrow evening. Hope that's alright with you folks....
*Remdul, I'm also going to upload all textures and necessary files needed for any future swap updates, you know, just in case this old dawg up n' dies.

Don't want to leave anyone in a lurch, afterall.
I could go into some other issues too, but as I posted earlier, you guys can read up on that stuff in the readme file.