More w.i.ps:
http://home.planet.nl/~buijs512/trescom/ssventure24.jpg
http://home.planet.nl/~buijs512/trescom/ssventure25.jpg
http://home.planet.nl/~buijs512/trescom/ssventure26.jpg
http://home.planet.nl/~buijs512/trescom/ssventure27.jpg
Corridors look very creepy indeed. Still adding some pipes, warning signs, grating panels, lights etc.
We can put a simple crate stacking puzzle in the large cargo hold, but of cource it shouldn't be to difficult (like at Hammond's place).
Will start on the engine room today. I think it'll look neat if it is partially flooded.
Or can water objects be moved ingame (scripted) without crashing the game? Never tried, but maybe it would be cool that after you flip a switch or turn a valve the engine room fills with water.
Anyway, here's a basic walkthru of the ship 'puzzle' I got sofar:
-enter inside ship thru hole
-entrance gets blocked somehow (jamming door or sometthing) after you're in
-have to get thru 2nd cargo hold (crate stacking)
-get inside other cargo hold, doors are closed
-go to engine room
-fire up generator which provides hydraulic power
-go inside cargo hold, press button and doors are opened
-you'll have to run to the top because after ~10 seconds the power is lost again (generator chokes) and doors close (can try infinite number of times of cource)
-once on the deck, go to bridge, find some weapons, documents, try the radio etc.
-climb down the stairs on sides of ship
-jump in water and swim to beach again
Think we'll have to ditch the crane and air duct. I can still create the crane if I get the time but there isn't any space left for ducts. And I doubt Anne is physically capable of squeezing her boobs into such confined spaces.
