Figured since you'll be busy with the venture for a bit and I've pretty much got most major parts of the landscaping in the ballpark (I've added about 800 objects since my upload and most of that involved bringing the landscaping up near the locales of our ship and b29, so once we import those I'll work in what remains) I'd slip back into the crater. Maybe tomorrow after work I'll import our hanger, layout the roadways, and I assume that even though you'll be breaking up the lab complex that shouldn't stop me from placing the sub-objects in place using the prototype of the model, right? Locale oughta come out pretty damn good, Rem. Like your artists concept pic, I'll figure on a truck on the side of the hanger (crater entrance side) and give the surrounding area some basic detail. We pretty much know where our fencing area will be (shown in pic of earlier post), so I'll just stay away from the area between the hanger and smaller lab building.
Pic just below is ingame as shown in our layout. (Note that the collasped portion of lab building is on roadside)
Entering Crater Pic Here
The two pics below is with the main lab complex turned 180 which is how you envisioned it in your artists concept, the collasped lab unit pointed to the backside of the craterwalls. Think the two pics below and the positioning is better and more closely matches your original ideas. Like the alternate positioning below better too?
http://www.trespasserextras.com/crater1.jpg
http://www.trespasserextras.com/crater2.jpg