Rem, I used the value scripts below and no problems, though I can't figure out how these things go. Try importing again, being certain that the option 'change texturenames to form' is checked before import. (I chose not to replace the two pre-existing textures, ocean, beach)
group seawater = {
bool Shadow = false
float DeltaX = -0.008000
float DeltaY = 0.020000
string Anim00 = "ocean.bmp"
bool MipMap = false
string Class = "CInstance"
int ext_GeometryType = 2
}
group shore1 = {
bool Shadow = false
float DeltaX = -0.008000
float DeltaY = 0.020000
string Anim00 = "shore1c.bmp"
bool MipMap = false
string Class = "CInstance"
int ext_GeometryType = 2
}
group shore2 = {
bool Shadow = false
float DeltaX = -0.008000
float DeltaY = 0.020000
string Anim00 = "shore2c.bmp"
bool MipMap = false
string Class = "CInstance"
int ext_GeometryType = 2
}
group beach = {
bool Shadow = false
float DeltaX = -0.008000
float DeltaY = 0.020000
string Anim00 = "beach1c.bmp"
bool MipMap = false
string Class = "CInstance"
int ext_GeometryType = 2
}
(That MipMap false value shouldn't really be there for the group beach object since that texture already exists without that value on the sandy beach trn_obj. You could omit that if troublesome)
btw, when you're modelling these objects, are you using the latest tc_isle terrain? If not, below:
http://www.trespasserextras.com/tcisleter.ZIP