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PostPosted: Sat Jun 18, 2011 10:15 pm 
T-Rex Killer
T-Rex Killer
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Joined: Thu Apr 24, 2003 11:20 pm
Posts: 12225
Location: Lima, Peru
An interesting read:


Not true;
TRESPASSER, the current major PC title by
DreamWorks Interactive, uses dynamic,
real-time tessellation using wavelet
“shells” for its terrain — this was also
demonstrated at E3 in 1997.
In fact, the entire third part of
“Wavelets for Computer Graphics”
(authors Stollnitz, Deros and Salesin) is
devoted to techniques of mesh compression,
tessellation, and deformation.
Numerous SIGGRAPH proceedings not
only describe these techniques, but
demonstrate them through operating

Oh, and there's also the original PostMortem, with COLOR images...


Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files

PostPosted: Sat Jun 18, 2011 10:25 pm 
-=TresCom Website Manager=-
-=TresCom Website Manager=-
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Joined: Fri Jun 24, 2005 9:40 pm
Posts: 4649
Location: Sweden
Interesting find machf, thank you!

Active project: Trespasser: Isla Sorna - Working on PH2-IT (and experimental BE-IT).

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

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