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Comprehensive List of Dinosaur Act Values http://www.trescomforum.org/viewtopic.php?f=31&t=4515 |
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Author: | Slugger [ Thu Jul 27, 2006 11:49 pm ] |
Post subject: | Comprehensive List of Dinosaur Act Values |
Dinosaur Act values are the specified actions that a particular dinosaur can perform. These are assigned via the dinosaur's Tscript values. For example, if a raptor has "ActBite" set to true, then the raptor will bite Anne; if ActBite is omitted or set to false, the dinosaur will not bite Anne. * Some Act values may be geared specifically for a particular dinosaur species; ActCircle may be for the raptors, while ActTailSwing may be for the stegs. bool ActCockHead = true bool ActStalk = true bool ActMoveToward = true bool ActPain = true bool ActApproach = true bool ActRearBack = true bool ActGlare = true bool ActBackAway = true bool ActNothing = true bool ActLookAround = true bool ActMoveBy = true bool ActGetOut = true bool ActFlee = true bool ActWander = true bool ActDie = true bool ActBite = true bool ActDying = true bool ActDrink = true bool ActEat = true bool ActOuch = true bool ActPursue = true bool TerrainPathFinding = true bool ActHowl = true bool ActSnarl = true bool ActCroon = true bool ActSniff = true bool ActCower = true bool ActDash = true bool ActJumpBack = true bool ActCircle = true bool ActDontTouch = true bool ActMoveAway = true bool ActJump = true bool ActSniffTarget = true bool ActTaste = true -> bool ActLookAt = true bool ActHelp = true bool ActTailSwipe = true bool ActShoulderCharge = true bool ActRam = true bool ActFeint = true bool ActJumpBite = true ------ The following float integers define the dinosaur's mood. If the word "Damage" precedes the name, this value indicates how much to mulitply the original by when the dinosaur takes damage. For example, if Anger is set to 1, and DamageAnger is set to 3. Initially, the raptor is 1 unit angry; if I were to blast him with a shotgun, he becomes 3 units angry (1 x 3 = 3). float Hunger = 0.500000 float DamageHunger = 10.000000 float Anger = 0.000000 float DamageAnger = 10.000000 float Bravery = 0.500000 float DamageBravery = 0.0000000 float Curiosity = 0.500000 float DamageCruiosity = 0.000000 float Fear = 0.000000 float DamageFear = 10.000000 float Pain = 0.500000 float DamagePain = 0.00000 float Solidity = 0.0000 float DamageSolidity = 0.000 float Thirst = 0.0000 float DamageThirst = 0.0000 float Fatigue = 0.0000 float DamageFatigue = 0.0000 float Hunger = 0.0000 float DamageHunger = 0.0000 float Love = 0.0000 floatDamageLove = 0.0000 float Speed = 0.550000 |
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