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PostPosted: Sat Feb 20, 2021 8:52 pm 
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That would be the "GlobalClut-00" and "Start_Fog-00" triggers. Unsure if you have those imported, but they are among the stuff Shell Generator have.

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PostPosted: Sun Feb 21, 2021 12:19 pm 
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Dinosaur egg
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tatu wrote:
That would be the "GlobalClut-00" and "Start_Fog-00" triggers. Unsure if you have those imported, but they are among the stuff Shell Generator have.

No, i don't have these ones. Where can i get them?

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PostPosted: Sun Feb 21, 2021 1:25 pm 
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Tormer wrote:
tatu wrote:
That would be the "GlobalClut-00" and "Start_Fog-00" triggers. Unsure if you have those imported, but they are among the stuff Shell Generator have.

No, i don't have these ones. Where can i get them?


Just search one of these words in any retail level. There will be about 5 triggers (one is not a trigger without a texture). These are StartTriggers that effects various things in the level :)

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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PostPosted: Sun Feb 21, 2021 3:44 pm 
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T-Rex Killer
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As a hint, go to a level you can see ingame has the environmental settings you're looking for. Then search for the word "Start" to find some diamond-shaped triggers, and go from there.

For scripted traps, that can be complicated, but if you are careful with importing and searching every object of every class in the original area, you can eventually get it from that. Sometimes triggers have to be searched for a bit.

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