TresCom Forums

TresCom : The Trespasser Fan Gateway...
It is currently Sun May 22, 2022 1:16 pm

All times are UTC




Post new topic Reply to topic  [ 56 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
PostPosted: Sat Feb 20, 2021 8:52 pm 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 4649
Location: Sweden
That would be the "GlobalClut-00" and "Start_Fog-00" triggers. Unsure if you have those imported, but they are among the stuff Shell Generator have.

_________________
Active project: Trespasser: Isla Sorna - Working on PH2-IT (and experimental BE-IT).

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."


Top
 Profile  
 
PostPosted: Sun Feb 21, 2021 12:19 pm 
Offline
Parasaurus
Parasaurus
User avatar

Joined: Sun Sep 06, 2020 6:16 pm
Posts: 43
Location: USA
tatu wrote:
That would be the "GlobalClut-00" and "Start_Fog-00" triggers. Unsure if you have those imported, but they are among the stuff Shell Generator have.

No, i don't have these ones. Where can i get them?

_________________
" Somewhere on this island is the greatest predator there ever lived. The second greatest predator must take him down..."


Top
 Profile  
 
PostPosted: Sun Feb 21, 2021 1:25 pm 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 4649
Location: Sweden
Tormer wrote:
tatu wrote:
That would be the "GlobalClut-00" and "Start_Fog-00" triggers. Unsure if you have those imported, but they are among the stuff Shell Generator have.

No, i don't have these ones. Where can i get them?


Just search one of these words in any retail level. There will be about 5 triggers (one is not a trigger without a texture). These are StartTriggers that effects various things in the level :)

_________________
Active project: Trespasser: Isla Sorna - Working on PH2-IT (and experimental BE-IT).

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."


Top
 Profile  
 
PostPosted: Sun Feb 21, 2021 3:44 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 13366
Location: Isla Sorna
As a hint, go to a level you can see ingame has the environmental settings you're looking for. Then search for the word "Start" to find some diamond-shaped triggers, and go from there.

For scripted traps, that can be complicated, but if you are careful with importing and searching every object of every class in the original area, you can eventually get it from that. Sometimes triggers have to be searched for a bit.

_________________
->Tres2020 Starter Kit

"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."

~Michael Crichton


Top
 Profile  
 
PostPosted: Tue Mar 02, 2021 7:28 pm 
Offline
Parasaurus
Parasaurus
User avatar

Joined: Sun Sep 06, 2020 6:16 pm
Posts: 43
Location: USA
So, i ported "GlobalClut-00" and "Start_Fog-00" triggers to my map. Edited the int R, G, B values and the colours didn't changed in TresEd. Any idea about what lines should i edit to get a custom colour?

_________________
" Somewhere on this island is the greatest predator there ever lived. The second greatest predator must take him down..."


Top
 Profile  
 
PostPosted: Tue Mar 02, 2021 8:08 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 12225
Location: Lima, Peru
Hmmm, unless you're using Tres CE (I think), Trespasser has a bug where the fog doesn't use the color set in the triggers but the default instead, unless you do something like pausing the game temporarily to switch to the desktop and then back again to resume the game...

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Wed Mar 03, 2021 5:23 am 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 4649
Location: Sweden
Tormer wrote:
So, i ported "GlobalClut-00" and "Start_Fog-00" triggers to my map. Edited the int R, G, B values and the colours didn't changed in TresEd. Any idea about what lines should i edit to get a custom colour?


Does it change in-game? I think someone like Draco has good experience in having different colours in levels. I don't really know what to change to make it show in TresEd, but I know it can happen.

_________________
Active project: Trespasser: Isla Sorna - Working on PH2-IT (and experimental BE-IT).

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."


Top
 Profile  
 
PostPosted: Thu Mar 04, 2021 6:47 am 
Offline
T-Rex
T-Rex
User avatar

Joined: Thu Feb 20, 2014 9:13 pm
Posts: 3820
Location: Canada, eh?
Tormer wrote:
So, i ported "GlobalClut-00" and "Start_Fog-00" triggers to my map. Edited the int R, G, B values and the colours didn't changed in TresEd. Any idea about what lines should i edit to get a custom colour?

TresEd doesn't seem to show the correct fog colour. I've got yellow fog in my own level that shows up as purple in TresEd. No idea why this is, though it seems that the more radically you alter the colour away from white results in TresEd's colours being less accurate. However as tatu said, it should look right in-game, provided you're using CE, so looking at it in-game is the best way to determine whether it looks the way you want it or not.
machf pointed out that the fog colour doesn't change in retail Tres or ATX without alt-tabbing - you can get around that using one of the function of ATX's .ini file if I remember correctly, though I think it overrides the fog colour of EVERY level. I belive JPDS and East Dock make use of this setting. Otherwise the fog colour always affects the next level rather than the one it's meant to (hence the fact that you can load the "DemoNight" level, exit to the main menu, and then load a different level and suddenly it's night!).

_________________
Current Project: Cloning Facility | My Release Thread
Image


Top
 Profile  
 
PostPosted: Sat Mar 06, 2021 4:14 pm 
Offline
Parasaurus
Parasaurus
User avatar

Joined: Sun Sep 06, 2020 6:16 pm
Posts: 43
Location: USA
I use Trespasser CE to try my levels. Tried my map with custom skyline colour and works! just put int R with 255, the others are 0 value. But now the problem is that everything in map has the same colour that i made by editing the Trig_BEGlobalClut-00, START_GlobalClut, Trig_BEStart_Fog-00, START_Fog. It is ok that i modified these 4?
Image

_________________
" Somewhere on this island is the greatest predator there ever lived. The second greatest predator must take him down..."


Top
 Profile  
 
PostPosted: Sat Mar 06, 2021 6:57 pm 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 4649
Location: Sweden
Yeah it is fine to edit those triggers. Of course you need to re-edit them until you get the result you want. :)

_________________
Active project: Trespasser: Isla Sorna - Working on PH2-IT (and experimental BE-IT).

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."


Top
 Profile  
 
PostPosted: Sun Mar 07, 2021 5:28 pm 
Offline
Parasaurus
Parasaurus
User avatar

Joined: Sun Sep 06, 2020 6:16 pm
Posts: 43
Location: USA
Good, i solved it. Regarding to the sounds for the map ambience, how do i put them in maps? and how can i add random sounds too like a distant dino roar or birds?

_________________
" Somewhere on this island is the greatest predator there ever lived. The second greatest predator must take him down..."


Top
 Profile  
 
PostPosted: Sun Mar 07, 2021 7:16 pm 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 4649
Location: Sweden
Tormer wrote:
Good, i solved it. Regarding to the sounds for the map ambience, how do i put them in maps? and how can i add random sounds too like a distant dino roar or birds?


Take a look at any retail level, like IJ. It got several Ambient triggers across the level that does it. :)

_________________
Active project: Trespasser: Isla Sorna - Working on PH2-IT (and experimental BE-IT).

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."


Top
 Profile  
 
PostPosted: Tue Mar 09, 2021 6:14 pm 
Offline
Parasaurus
Parasaurus
User avatar

Joined: Sun Sep 06, 2020 6:16 pm
Posts: 43
Location: USA
Good. I added ambient sounds and the random ones too. By the way, how can i make an end level/ connection with next level in a map? i mean, the place where you need to be to finish the current level and pass to the next one.

_________________
" Somewhere on this island is the greatest predator there ever lived. The second greatest predator must take him down..."


Top
 Profile  
 
PostPosted: Tue Mar 09, 2021 7:20 pm 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 4649
Location: Sweden
Tormer wrote:
Good. I added ambient sounds and the random ones too. By the way, how can i make an end level/ connection with next level in a map? i mean, the place where you need to be to finish the current level and pass to the next one.


See for example "Trig_LevelIJ-00" in IJ on how to make/use an end level trigger!

_________________
Active project: Trespasser: Isla Sorna - Working on PH2-IT (and experimental BE-IT).

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."


Top
 Profile  
 
PostPosted: Tue Mar 09, 2021 8:24 pm 
Offline
Parasaurus
Parasaurus
User avatar

Joined: Sun Sep 06, 2020 6:16 pm
Posts: 43
Location: USA
Great! i figured out how to do that.

_________________
" Somewhere on this island is the greatest predator there ever lived. The second greatest predator must take him down..."


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 56 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

Powered by phpBB® Forum Software © phpBB Group