Tormer wrote:
So, i ported "GlobalClut-00" and "Start_Fog-00" triggers to my map. Edited the int R, G, B values and the colours didn't changed in TresEd. Any idea about what lines should i edit to get a custom colour?
TresEd doesn't seem to show the correct fog colour. I've got yellow fog in my own level that shows up as purple in TresEd. No idea why this is, though it seems that the more radically you alter the colour away from white results in TresEd's colours being less accurate. However as tatu said, it should look right in-game, provided you're using CE, so looking at it in-game is the best way to determine whether it looks the way you want it or not.
machf pointed out that the fog colour doesn't change in retail Tres or ATX without alt-tabbing - you can get around that using one of the function of ATX's .ini file if I remember correctly, though I think it overrides the fog colour of EVERY level. I belive JPDS and East Dock make use of this setting. Otherwise the fog colour always affects the
next level rather than the one it's meant to (hence the fact that you can load the "DemoNight" level, exit to the main menu, and then load a different level and suddenly it's night!).