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PostPosted: Sat Jan 23, 2021 4:40 pm 
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Dinosaur egg
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Greetings!
I got TresEd and tried it. Just opened some maps of the original game to try its tools. I learnt to make mountains or smooth areas but i don't know how to import a new-custom texture and place it in the terrain. I can't figure out which option allows me to do that in TresEd.

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PostPosted: Sat Jan 23, 2021 5:24 pm 
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Hi, Tormer. I had sent you a PM on TCS.
In TresEd, click on Terrain->View terrain objects. They're objects like others in the game. You have to import them and place them over the part of the terrain where you want to apply them.
And any objects are imported into Trespassser levels with another tool called GeomAdd, which complements TresEd.

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PostPosted: Sat Jan 23, 2021 11:48 pm 
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Welcome, Tormer. I have no doubt that machf has steered you in the correct direction. Have fun. ;)

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PostPosted: Sun Jan 24, 2021 4:35 am 
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Welcome to the forum! :)
machf already put it perfectly. One more thing - be careful if you intend on editing or creating your own new terrain textures. You must make sure any new textures you import use the same 256-colour palette as the other textures in your level or they will look messed up, which also means that they have to be saved in the 256-colour .bmp format.

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PostPosted: Sun Jan 24, 2021 3:13 pm 
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Thanks for the info, guys!
I'm sorry machf, i forgot to check your message. So, textures in TresEd are considered as objects? i'm a bit confused.

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PostPosted: Sun Jan 24, 2021 10:19 pm 
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TERRAIN textures are placed using objects. You can't just apply a texture on the terrain itself. That's why when you leave the playable area in TresEd you'll start noticing blank terrain around. In-game it renders as weird-looking textures.

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PostPosted: Sun Jan 24, 2021 11:12 pm 
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That's nice!
Also, i'm curious about how do you place transitive textures? i mean the one that is a mixed design between 2 different textures.

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PostPosted: Mon Jan 25, 2021 5:59 am 
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Hmmm... not really many of those, since textures in Trespasser can have transparency, usually you just use a ground texture and place splashes of other ones on top of it, here and there...

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PostPosted: Mon Jan 25, 2021 11:03 am 
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And there could be more than one of these textures to place over others? i mean, a couple of them with different designs.

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PostPosted: Mon Jan 25, 2021 3:03 pm 
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Take a look at some level within TresEd. The demo level itself has several terrain textures.

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Tres WIP: updated T-Script Reference and File Formats documents
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PostPosted: Tue Jan 26, 2021 4:16 pm 
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Welcome, Tormer, to Trespasser Isle!

Indeed terrain textures are applied with "TrnObj"s or Terrain Objects. Normally texture-transition is handled by the on-or-off black-white transparency of the texture of the TrnObj in question. In some cases the devs of the original game made combination textures for transition but those are less common.

Hmm uh. Does anyone recall where the link to Wally is? Maybe we ought to put it on the site somehow? Or, here:

https://app.box.com/s/v57sg3bnmg5lhj0vzbzy0lrwfsy1xm54

You might need to download 7zip to open the archive, but this here is an old art app which has a very simple option for working with 256-color palettes for BMP images. You can save a palette from one image and load it onto another. This way you can do custom textures as well.

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PostPosted: Tue Jan 26, 2021 7:43 pm 
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Draconisaurus wrote:
Hmm uh. Does anyone recall where the link to Wally is? Maybe we ought to put it on the site somehow? Or, here:

https://app.box.com/s/v57sg3bnmg5lhj0vzbzy0lrwfsy1xm54

You might need to download 7zip to open the archive, but this here is an old art app which has a very simple option for working with 256-color palettes for BMP images. You can save a palette from one image and load it onto another. This way you can do custom textures as well.


I think it could be a good idea to put Wally in the download section. I will do it this week. I did a quick search and a look in the readme and the program is from 2001 and homepage dead as well there is no mention making it forbidden to rehost it as it is freeware. :)

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PostPosted: Thu Jan 28, 2021 2:46 pm 
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Nice! i downloaded Wally to test some textures. Thanks, Draconisaurus!

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PostPosted: Fri Jan 29, 2021 4:26 pm 
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You're welcome! Nice profile image and sig, by the way.

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PostPosted: Fri Jan 29, 2021 8:19 pm 
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Thanks!
By the way, i added a raptor with TresEd but seems that this dino isn't active if i'm far. When i test the map, i need to be closer to the raptor to make it react and chase me. I wonder if i'm doing something wrong... and what can i do to make the raptor more active from far distance?

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