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Re: small issue i had

Posted: Fri Oct 12, 2018 3:32 pm
by gamernoob
this issue how to fix it

Re: small issue i had

Posted: Fri Oct 12, 2018 9:10 pm
by Rebel
Looks like you setup the building in the basement there, bub. Meaning, I don't think on actually on the
world terrain.

Re: small issue i had

Posted: Sat Oct 13, 2018 4:21 pm
by gamernoob
and i was confused about max model file format when i am figuring out how to import it that i had from mystery model 2 because mystery model 1 has password

Re: small issue i had

Posted: Sat Oct 13, 2018 7:30 pm
by tatu
gamernoob wrote:and i was confused about max model file format when i am figuring out how to import it that i had from mystery model 2 because mystery model 1 has password
For the Mystery Model files you will need to open them in Studio Max and export them into TPM format in order to be able to import them into a level.

Re: small issue i had

Posted: Sat Oct 13, 2018 8:42 pm
by Draconisaurus
Whoa, yeah, looks like you put your stuff in an area outside the terrain. You'll have to move it back to wherever variable-height terrain is in your level.

Re: small issue i had

Posted: Sat Oct 27, 2018 2:53 pm
by gamernoob
this issue i had when i can't fix it and then i delete the object mesh itself along with it and then this is the problem i had

WARNING: Missing instance "SCompDoor02-00", used in "MSCompDoor02-00", value SlaveObject
WARNING: Missing instance "SCompDoor00-00", used in "MSCompDoor00-00", value SlaveObject
what is it

Re: small issue i had

Posted: Sat Oct 27, 2018 5:00 pm
by tatu
gamernoob wrote:this issue i had when i can't fix it and then i delete the object mesh itself along with it and then this is the problem i had

WARNING: Missing instance "SCompDoor02-00", used in "MSCompDoor02-00", value SlaveObject
WARNING: Missing instance "SCompDoor00-00", used in "MSCompDoor00-00", value SlaveObject
what is it
MSCompDoorXX-00 are magnets (triggers). This error tells you that the meshes (SCompDoorXX-00) is missing in the level therefore the magnets won't work and it is possible your level crash because of it. Solution: Either import the missing instances or delete the magnets.

Re: small issue i had

Posted: Sat Oct 27, 2018 9:37 pm
by machf
Or just change the t-scripts of those magnets...

Re: small issue i had

Posted: Wed Nov 07, 2018 4:10 pm
by gamernoob
1.how to put terrain to my level easily i don't know when i tried to make a new map

2.how to import terrain texture safely without getting it corrupt like a white coloured one when i tested

Re: small issue i had

Posted: Wed Nov 07, 2018 5:24 pm
by Draconisaurus
What kind of terrain are you wanting? Heightmap-sourced, modification of existing terrain, or?

See my youtube TresEd tutorial for terrain texture adding -
https://www.youtube.com/watch?v=DasTsmXnrZE
https://www.youtube.com/watch?v=wBHGqz1eZ8o

Re: small issue i had

Posted: Thu Nov 15, 2018 4:20 am
by gamernoob
when i imported hammond house to my level i got this error

WARNING: Missing instance "$FPtcattleprodContact-00", used in "PDinoProd-00", value Model01
WARNING: Missing instance "$FPProdHandle00-00", used in "PDinoProd-00", value Model00

i don't know where they were located anyways so i can remove this

Re: small issue i had

Posted: Thu Nov 15, 2018 4:40 am
by tatu
gamernoob wrote:when i imported hammond house to my level i got this error

WARNING: Missing instance "$FPtcattleprodContact-00", used in "PDinoProd-00", value Model01
WARNING: Missing instance "$FPProdHandle00-00", used in "PDinoProd-00", value Model00

i don't know where they were located anyways so i can remove this
These are found in the "basement" along with the base mesh of the "PDinoProd-00" model. Either you search for them or just remove the Dino Prod found in the window on the second floor.

Re: small issue i had

Posted: Thu Nov 15, 2018 8:20 am
by Draconisaurus
Yeah those are from an object on one of the window sills.

Re: small issue i had

Posted: Thu Nov 15, 2018 2:21 pm
by gamernoob
putting a path again i encounter this texture stuff when i imported a terrain texture or terrain object this is what happen when i put it using geomadd

Re: small issue i had

Posted: Thu Nov 15, 2018 5:32 pm
by tatu
As Draco mention here: viewtopic.php?f=31&t=11319&start=0#p126060 it is a palette issue. All terrain textures need to have the same palette. See his post how to fix it :)