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Re: What tools and knowledge I need for modification?

Posted: Sun Dec 01, 2019 7:02 pm
by Melber
Hello people, I need advice please? I tried to activate raptor jumping last month, but it failed. I use Trespasser CE, does it have any specific command? [/b]"ActJump"[/b] is Not implemented? I missed something? or something else is missing?

Code: Select all

ValueTable for instance 197 "RaptorA" :

group RaptorA = {
    int Archetype = 0
    int Team = 10
    bool ActMoveBy = true
    bool ActGlare = true
    bool ActBite = true
    bool ActEat = true
    bool ActDrink = true
    bool ActLookAround = true
    bool ActNothing = true
    float Width = 0.750000
    float HeadReach = 1.950000
    float TailReach = 3.000000
    float JumpDistance = 2.000000
    float JumpUp = 1.000000
    float JumpDown = 3.000000
    float WalkUnder = 1.000000
    float WalkOver = -0.450000
    float JumpOver = 0.750000
    float CrouchUnder = 1.000000
    float MoveableMass = 0.530000
    float HitPoints = 50.000000
    float ReallyDie = -30.000000
    float Regeneration = 1.000000
    float CriticalHit = 35.000000
    string Class = "CAnimal"
    bool Tangible = true
    bool Movable = true
    int NumJoints = 21
    int NumDoubleJoints = 6
    int PVA = -2
    bool Curved = true
    string Type = "Raptor"
    string Head = "$RaptorAHead-00"
    string Body = "$RaptorABody-00"
    string Tail = "$RaptorATail-00"
    float Diffuse = 0.900000
    float Specular = 1.250000
    float SpecularAngle = 16.000000
    string SoundMaterial = "RAPTOR-FOOT"
    float BiteTargetDistance = 2.000000
    bool ActOuch = true
    bool ActHowl = true
    bool ActSnarl = true
    bool ActCroon = true
    bool ActDie = true
    bool ActJump = true
    string DetailShadow = "$RaptorASh"
}

Re: What tools and knowledge I need to create modification?

Posted: Sun Dec 01, 2019 7:46 pm
by tatu
Did you enable the extra dinosaur behaviours in the .ini file?
Under games, make sure "EnableAiActivityEx=-1" is there. It should enable those cut behaviours. :)

Re: What tools and knowledge I need to create modification?

Posted: Mon Dec 02, 2019 5:51 am
by Melber
tatu wrote:Did you enable the extra dinosaur behaviours in the .ini file?
Under games, make sure "EnableAiActivityEx=-1" is there. It should enable those cut behaviours. :)
Yes! I missed it. :lol: thanks for helping tatu :wink:

Re: What tools and knowledge I need to create modification?

Posted: Thu Apr 09, 2020 6:35 pm
by Melber
:idea: Is it possible to achieve stronger "bumpmap" Like in the picture without ATX?
Click on Image
(Click on thumbnail for full size)
Image

Re: What tools and knowledge I need to create modification?

Posted: Thu Apr 09, 2020 7:15 pm
by tatu
Bumpmapping only work properly in software in ATX and vanilla. In CE you should be able to enable it for Hardware rendering, but I haven't tested if it gives the exact same resault:

These settings should be under "[DisplayDX9]"

Code: Select all

; Enable bumpapping in HW rendering (using pixel shaders)
PixelShaderBump=True

; Enable texture filtering on bump textures (option only used if PixelShaderBump and TexFilterD3D are enabled).
; Disabling filtering will make the bumpmapping a bit more visible/sharper, although pixelated.
TexFilterBump=True

Re: What tools and knowledge I need to create modification?

Posted: Thu Apr 09, 2020 11:59 pm
by Draconisaurus
What do you mean by "stronger"?

And, as a note, Tres CE's new bump/normal-mapping is able to use external, high-resolution maps made by fans. That's actually a good question.. has anyone made new dinosaur normalmaps in HD for Tres?