Hello people, I need advice please? I tried to activate raptor jumping last month, but it failed. I use Trespasser CE, does it have any specific command? [/b]"ActJump"[/b] is Not implemented? I missed something? or something else is missing?
Did you enable the extra dinosaur behaviours in the .ini file?
Under games, make sure "EnableAiActivityEx=-1" is there. It should enable those cut behaviours.
Active project:Trespasser: Isla Sorna Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
tatu wrote:Did you enable the extra dinosaur behaviours in the .ini file?
Under games, make sure "EnableAiActivityEx=-1" is there. It should enable those cut behaviours.
Yes! I missed it. thanks for helping tatu
Last edited by Melber on Thu Jun 11, 2020 7:42 pm, edited 1 time in total.
Bumpmapping only work properly in software in ATX and vanilla. In CE you should be able to enable it for Hardware rendering, but I haven't tested if it gives the exact same resault:
; Enable bumpapping in HW rendering (using pixel shaders)
PixelShaderBump=True
; Enable texture filtering on bump textures (option only used if PixelShaderBump and TexFilterD3D are enabled).
; Disabling filtering will make the bumpmapping a bit more visible/sharper, although pixelated.
TexFilterBump=True
Active project:Trespasser: Isla Sorna Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
And, as a note, Tres CE's new bump/normal-mapping is able to use external, high-resolution maps made by fans. That's actually a good question.. has anyone made new dinosaur normalmaps in HD for Tres?