Dapper Dan wrote:
machf wrote:
No success with hardware mode yet?
Isn't there anything that translates DirectX calls into OpenGL calls? That would probably help a lot...
Hi machf. I wish I knew more about that sort of thing so I could test it. The funny thing is, in the very beginning, Trespasser was working very well in hardware mode, but IsToR and I found that the game would bog down to a crawl every time your "view" included a bitmapped object. As play improved in software mode over the years, there was a noticeable degradation of opposite proportions for play in hardware. I would be most interested in ways to get hardware mode working as well as it used to, only without the bitmap bog down.
Hmmm, a wrapper could possibly do it.
Or maybe it did use a wrapper back then and THAT was the reason for the crawl under the circumstances you describe...
In case you're wondering, a wrapper is a pseudo-driver that translates DirectX calls into OpenGL calls, or viceversa; most commonly, a "Glide wrapper" is one that takes Glide (3dfx Voodoo) calls and translates them into OpenGL or DirectX calls, so that old games which were designed with Glide acceleration only can be run in systems with modern graphics cards...
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