Some pretty nice new stuff in here!

Nick3069 wrote:
It isn't easy to get in the tower, though.
I figured it out after viewing the area in bones mode.
Quote:
I can't figure what to do either. I've tried looking for flare gun ammo, but not luck.
Nor can I find it.. I did discover that one of those big luggage crate things has some goodies in it, but can't figure out how to open it.

Quote:
I've tried using the can of WD-40 to oil up the gears and lever in the tower, nothing.
Hmmm... I have not found this WD-40.. And I'm getting a little worn from researching the same ship interior over and over with each release

Quote:
I've tried using that machine in the washroom, it made sound, but that's it.
Same.
Quote:
I did find a funny easter egg, though.

If it's the same I found, yes it is pretty fun

Quote:
The Rescue Team wrote:
I really think the reloading guns is really cool and that the shotgun actually ejects shells is the best thing ever nice work there.
That was in the second alpha release, but yes, it is very nice.
Yeah it just has to be mentioned again. Slugger, the other master-scriptor around here, could only get as far as a plane attached to the gun which played an animated texture sequence of a shell ejection when the gun fires.. This is so much cooler. I am still in relative disbelief that a mobile object can be used as a teleport destination. It opens many possibilities - and I can't remember the neat event I abandoned upon once thinking that teleport dest's could not be mobile..
Chupacabra wrote:
Great level, I can't wait for the finished version. I also can't wait for someone to beat it since I'm stumped after going everywhere, the boat, the bunker, the oil riggy type thing with the gear box, I have no idea how to progress lol. However, as stated above, the ammo and shell expulsion are the coolest things next to Mr. Pig
Agreed. I also much enjoyed Mr. Pig... and yeah.. I can't figure out what the frak to do, at this point. That flare gun is just screaming to be loaded and shot, to signal for someone to get
rescue you.. but jeeez.. (Technically, being in the Ops forum, I have access to discussions about these puzzles, but have not really read them, as I prefer it

)
Gotta say. The attention to detail in this is amazing. All those working little cabinets and doors with their own sounds..

It's what the Crater Facility was most lacking, IMO. I should note, though, that the textures for several things made them too small to read.. oh

I bet you need to go fix the tpass.ini file manually.. In fact I'm pretty sure that has to be done per-machine. Might help a bit, I'll do that before my next journey..
Hmmmmmmmmm. Still wondering what the frak that room with the layer of water on the floor is for.