Aha! So this is what became of TC Cove.. pretty neat I must say, if obviously quite unfinished. I'm curious what that bunker will be used for.. and that crane. But yeah, some pretty neat stuff in here I must say. (One thing I would add asap is a main ambiance loop.. it's far too quiet.) Well done on all the new models (does credit for that go to Rebel or Remdul?), and this actually makes more sense as an exit to TC_Isle than TC_River, haha..
A note:
Readme wrote:
Although TC_Rescue was developed under the version of ATX which is included with TC_Isle, it can be run under ATX2.
Actually, TC_Isle RC1 uses ATX2.06, IIRC... so this note is either redundant or someone built it on the
old TC_Isle release. *shrug*
I'm also curiuos why additive TPAs were not used in place of asking the user to manually update his/her audio files, but I suppose this way we also have access to the original sounds for our own use..
As for forum activity. JPFan, Tyrannus whatever, and another member or two are not currently posting and I believe that accounts for almost all of the lack of posts. This just means our activity is now more focused on actual progress on Trespasser projects. I've currently got a couple things in the works that may be released soon.. and I am enjoying the tone in the latest mainpage updates; let us see if we can actualize it here in the forum. Sam, I'm going to hold you to those screen of the week updates.
