TresCom River (III)
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TresCom River (III)
Just finished Trespasser for the second time, and then played TresCom Ops (I) and TresCom Isle (II).
* * FANtastic * *
So what is happening with TresCom River (III) ?
* * FANtastic * *
So what is happening with TresCom River (III) ?
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- Pteranodon
- Posts: 917
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- Location: columbus, ohio
Its the final level of the trilogy. If you've seen remdul's skin pack raptor boat, that will presumably be in the level. Other than that and the fact the trescom river will probly defy everything they did in the trescom isle level, as trescom is currently working on the final of trescom isle, the level is shrouded in mystery. Ooooooh.
A friend of mine opened up a forum for RPGs. Give it a look: http://rpgtopia.com/index.php
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- -=TresCom Developer=-
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I thought that Remdul's raptor boat was the way to escape off of the Isle. The scuba thing was entirely cool and surprising!
Not to mention the underground cavern....man, I feel like I'm there....
Not to mention the underground cavern....man, I feel like I'm there....
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
"Cold lino was the driving force behind world power!"
"Cold lino was the driving force behind world power!"
That's great. I bought and played Trespasser when it first came out and found it packed away in the jewel case just a few weeks ago. Games have come a long way, but Trespasser was ahead of it's time in 1998. I wonder if DreamWorks would be willing to release the code as it's ancient in software years. (Now where did I put Speilberg's number.)
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- Pteranodon
- Posts: 917
- Joined: Sun Feb 15, 2004 5:05 am
- Location: columbus, ohio
I wouldn't think so, trescom will probly create other series, but rebel said he'd retire after TC_River was done.
A friend of mine opened up a forum for RPGs. Give it a look: http://rpgtopia.com/index.php
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- Albertosaurus
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- Rebel
- -=TresCom Developer=-
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There's plenty of new talent emerging within this community and that's where the future lies. We old dawgs will be yesterday's news before you know it, and those with top-notch talent will eventually venture out into the professional gaming world (like Andres already has and most likely, Remdul will soon follow (hopefully, Big Red will stick around for a while yet)). New blood.... that's what will keep this community going.
- Rebel
- -=TresCom Developer=-
- Posts: 6137
- Joined: Sun Nov 10, 2002 10:26 pm
- Location: That country nobody likes (you know the one)
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Actually, that was one project that I had a serious interest in and Remdul and I exchanged quite alot of info regarding model design, level layout and puzzlings, though I honestly don't know if we'll ever put it together or not. No one seems to have the time these days, including myself.
I won't spill any of the finer details, you know, just in case we do decide to assemble it (wouldn't want to spoil it for anyone), but it would be available to the GP, have a certain timed play and it would highlight many of the advancements that we've made to the game since dreamworks' original demo release. The goal mostly was to make a great demo, make it widely available, preferably beyond trescom and onto some gaming networks, gather attention for the game and of course that outside chance of gaining the attention of eagames.
I won't spill any of the finer details, you know, just in case we do decide to assemble it (wouldn't want to spoil it for anyone), but it would be available to the GP, have a certain timed play and it would highlight many of the advancements that we've made to the game since dreamworks' original demo release. The goal mostly was to make a great demo, make it widely available, preferably beyond trescom and onto some gaming networks, gather attention for the game and of course that outside chance of gaining the attention of eagames.