machf wrote:
enigma wrote:
Not a dinosaur right?
It sounds very familiar to what I once encountered, i had a model, it mesh was called 'F15' I exported but in tresed it was not visible, the object existed just not the mesh. I renamed it to something different and it worked. Turned out it was the naming of it, because it was visible after.
Just tested right now with an object called F15, imported, invisible, changed it to J15, it was visible. Maybe your mesh might be encountering a similar thing don't know if its ever been mentioned anywhere.
Yes, in TresEd, anything starting with an uppercase F is invisible by default...
You beat me to it. What really happens is somehow GeomAdd imports it in such a way that TresEd will only display it (and object which starts with "F") when you enable the "Other (misc)" category in Visiblity. This is surely from the observation that invisible physics mostly start with F in retail Trespasser. This happened to me with the Nublar fences in EastDock (or at first in NedryLand). IIRC, I fixed the problem by exporting the models and reimporting them, replacing the meshes. You'll see they are totally visible in ED/NedryLand in TresEd. No need to rename them. Of course, after that experience, I generally try to avoid beginning object names with F, just to avoid the hassle..
And uh, with a vertex-only mesh, you know those values about vertices?
Verts:
<not shown>
Verts used: 100%
Verts reused: 0%
..etc. I'm just going to guess that somehow, if the a value of no vertices used or reused is encountered, there's some kind of default switch which assumes that there is no mesh at all, like the GeomAdd interpretation of Diffuse = 0.0 to mean no texture..